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Comment Re:But... (Score 1) 341

But if you're in public, assume you're taped. Chances are you already are, and you just don't realize it.

This guy does an incredible performance art piece based on that idea. He walks around with a really obvious camera taking videos of people's reactions to him recording them. http://www.youtube.com/watch?v... Funny how with google glass - that'll be everyone.

Comment My favorite way (Score 1) 745

Try to get the attention of the guys running the simulation (through prayer, sacrifice, whatever).

If it works - and they enter their debuggers to communicate back - then yup - probably a simulation.

It probably just works for a while, though, since their management will probably enact policies not to flood the worlds too often.

Comment Re:If only they'd bring back tvtwm I'd be happy. (Score 1) 89

Still no alternative gives virtual screen bigger than real screen (scroll when mouse hits edge). Or windows occupying more than one desktop (e.g. top left part in "1", bottom right in "4").

FVWM2 does both: your world consists of multiple disjoint virtual desktops (windows can be present in multiples of them) each of which is larger than the screen. In the latter case, you can also stick windows so that they pan around with you.

But in a way that feels broken compared to TVTWM. With FVWM2 it seems you need to choose which corner of the window in that example you want to see. With TVTWM you can move the view so it's centered on that window spanning multiple desktops.

Comment Re:Bigger Virtual Screens (Score 1) 89

"Still no alternative gives virtual screen bigger than real screen (scroll when mouse hits edge)." ... X itself does that!

Kinda. tvtwm had it integrated nicely and cleanly so it was easy to scroll to where you want. Using X itself I get too many unintentional scrolls.

My guess is no, afterall, it's Wayland! If a feature isn't used by a majority of gamers and movie watchers it shouldn't be there. Right?

Not sure if I want to laugh or cry.

Comment Re:It's about tactics: GPL helps free software (Score 0) 1098

So are you saying that BSD gets less contributions because of its licence and that GPL'ed software gets more?

BSD historically got more total (including proprietary) contributions - but fewer contributions that were shared back.

Recall when every server vendor had their own proprietary fork of BSD (SunOS4, etc) and kept all. A lot of the top software talent was employed by those companies - making proprietary unshared contributions to BSD.

Worked fine for BSD for a while. But as the companies started keeping more and more to themselves, GPL'd alternatives (linux) passed the BSDs as the corporate sponsors died off or lost interest.

Comment Analogy is better than you think. (Score 1) 338

Their model seems to assume that Facebook accounts are something someone make one of, and when they're done with it, stop using it.

For a lot of people I think Facebook accounts really are transient ephemeral things more like colds.

Whenever when some damn website or game makes me have a Facebook account to sign up -- I make a new account with a throwaway username / password / email that I never care to remember -- and never use it again. That's why I think a lot of those "facebook has X users" or "Y% of users have abandoned facebook" are totally bogus. For just my accounts, sure I've abandoned 90% of them. But that doesn't make it fair to extrapolate that 90% of facebook accounts get abandoned. Just that some people don't want a permanent Facebook account.

TL/DR: I do get facebook accounts very much like I get mild colds. A get a new one a couple times a year; it doesn't last for more than a couple days; and they're merely mildly annoying.

Comment Internet history repeating (1996 Hasbro vs IEG) (Score 1) 169

Recall that trademaks on Candy were among the first intellectual property debates involving the entire internet: Hasbro vs. Internet Entertainment Group "CANDYLAND Case"

Hasbro vs. Internet Entertainment Group "CANDYLAND Case" 1996 U.S. Dist. LEXIS 11626 (W.D.Wa. 1996) HASBRO, INC., Plaintiff, v. INTERNET ENTERTAINMENT GROUP, LTD., et al., Defendants. 1996 U.S. Dist. LEXIS 11626 (W.D. Wa. 1996) .... 6. Hasbro has shown that defendants' use of the CANDY LAND name and the domain name candyland.com in connection with their Internet site is causing irreparable injury to Hasbro.

Comment Should be the first rule of internet safety. (Score 1) 114

90% of my online accounts are fake, even this one.

That's exactly what all parents should teach kids to do: Don't talk to strangers (whether online or in the real world. And especially don't give them true real-life information. And remember - to your kids, Zuckerberg and the Google kids giving out "free" internet services are just as much strangers as a guy in an unmarked van handing out free candy to kids. I thought that's just basic parenting skills; and one of the first rules anyone teaches kids.

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