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Open Source

Linux Kernel 2.6.32 Released 195

diegocg writes "Linus Torvalds has officially released the version 2.6.32 of the Linux kernel. New features include virtualization memory de-duplication, a rewrite of the writeback code faster and more scalable, many important Btrfs improvements and speedups, ATI R600/R700 3D and KMS support and other graphic improvements, a CFQ low latency mode, tracing improvements including a 'perf timechart' tool that tries to be a better bootchart, soft limits in the memory controller, support for the S+Core architecture, support for Intel Moorestown and its new firmware interface, run-time power management support, and many other improvements and new drivers. See the full changelog for more details."
Books

100 Years of Copyright Hysteria 280

Nate Anderson pens a fine historical retrospective for Ars Technica: a look at 100 years of Big Content's fearmongering, in their own words. There was John Philip Sousa in 1906 warning that recording technology would destroy the US pastime of gathering around the piano to sing music ("What of the national throat? Will it not weaken? What of the national chest? Will it not shrink?"). There was the photocopier after World War II. There was the VCR in the 1970s, which a movie lobbyist predicted would result in tidal waves, avalanches, and bleeding and hemorrhaging by the music business. He compared the VCR to the Boston Strangler — in this scenario the US public was a woman home alone. Then home taping of music, digital audio tape, MP3 players, and Napster, each of which was predicted to lay waste to entire industries; and so on up to date with DVRs, HD radio, and HDTV. Anderson concludes with a quote from copyright expert William Patry in his book Moral Panics and the Copyright Wars: "I cannot think of a single significant innovation in either the creation or distribution of works of authorship that owes its origins to the copyright industries."
Real Time Strategy (Games)

Command & Conquer MMO a Possibility? 159

TheProphet92 sends along a speculative piece about the future of EA's popular RTS franchise, writing: "EA's real-time strategy games don't have the luxury of extensive funding the way some other franchises do. EA has been milking their game engines for all they're worth and then some. They have been using various versions of the 'Sage' engine for the past half-dozen or so RTS games, and they need money to make a new one. Perhaps an MMO is the way to go for EA, using none other than their famous Command & Conquer franchise."

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