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GNOME

Ubuntu's "Lucid Lynx" Enters Beta 366

ActionDesignStudios writes "The upcoming release of Ubuntu, titled 'Lucid Lynx,' has just entered the beta cycle. Alongside the usual desktop and server versions, a special version has been released that is designed to run on Amazon's EC2 cloud service. This release of Ubuntu does away with the brown 'Human' Gnome theme we've all become accustomed to, replaced by a new version Canonical says is inspired by light. The new release also includes much better integration with social networking services such as Twitter, identi.ca and Facebook, among others."
Bug

Outlook 2010 Bug Creates Monster Email Files 126

Julie188 writes with this snippet from Network World "Office 2010 is still in beta and a patch is already out. Microsoft is trying to fix a bug in the email program Outlook 2010 Beta that creates unusually large e-mail files that take up too much space. The Outlook product team has offered a bug fix for both 32-bit and 64-bit systems that fixes the problem going forward, although previous emails will remain super-sized. This could be a problem for email programs that limit message sizes, such as Gmail or BlackBerry."
Medicine

Brain Surgery Linked To Sensation of Spirituality 380

the3stars writes "'Removing part of the brain can induce inner peace, according to researchers from Italy. Their study provides the strongest evidence to date that spiritual thinking arises in, or is limited by, specific brain areas. This raises a number of interesting issues about spirituality, among them whether or not people can be born with a strong propensity towards spirituality and also whether it can be acquired through head trauma." One critic's quoted response: "It's important to recognize that the whole study is based on changes in one self-report measure, which is a coarse measure that includes some strange items."
Games

The Psychology of Achievement In Playing Games 80

A post on Pixel Poppers looks at the psychological underpinnings of the types of challenges offered by different game genres, and the effect those challenges have on determining which players find the games entertaining. Quoting: "To progress in an action game, the player has to improve, which is by no means guaranteed — but to progress in an RPG, the characters have to improve, which is inevitable. ... It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform — to demonstrate their talent or intellect. Others see them as opportunities to master — to improve their skill or knowledge. Say you take a person with a performance orientation ('Paul') and a person with a mastery orientation ('Matt'). Give them each an easy puzzle, and they will both do well. Paul will complete it quickly and smile proudly at how well he performed. Matt will complete it quickly and be satisfied that he has mastered the skill involved. Now give them each a difficult puzzle. Paul will jump in gamely, but it will soon become clear he cannot overcome it as impressively as he did the last one. The opportunity to show off has disappeared, and Paul will lose interest and give up. Matt, on the other hand, when stymied, will push harder. His early failure means there's still something to be learned here, and he will persevere until he does so and solves the puzzle."

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