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Submission + - Games for Windows Live charges for patches (shacknews.com) 1

Anonymous writes: "Brad Wardell of Stardock was recently interviewed by Shacknews. He has a lot of interesting things to say about the current state of PC gaming, but he also had a fair bit to get off his chest when it comes to Games for Windows Live:

"I intended for Elemental [an upcoming Stardock game -ed] to be on Games for Windows Live, but then as we got closer, the Xbox group took it over more and more. And they have things where, oh, if you want to use Games for Windows Live to update your game, you have to go through [their] certification. And if you do it more than X number of times, you have to pay money. It's like, "My friends, you can't do that on the PC.""

Is Microsoft using Games for Windows Live as a platform to try and neuter the PC platform in favor of the Xbox 360?"

Quake

Submission + - Quake Live: Mac and Linux coming next Tuesday (quakeunity.com)

AlexMax2742 writes: "Great news for those anxious gamers who have been waiting for a Linux and Mac version of Quake Live. They're both being released with next Tuesday's update, according to project lead Marty Stratton; who gave the release date at a press conference held at QuakeCon 2009. A video of the press conference is here courtesy of QuakeUnity, with 1up reporting it here."

Comment Re:Victory for Free Software Advocates (Score 1) 503

It's a victory for great free software applications that just so happen to use Mono. Mono often gets treated as a second class citizen because of its Microsoft roots, with zealots not wanting Microsoft's "unholy embrace" on Linux, whatever that's supposed to mean. Thankfully, there are sane people to defend it and because of this developers don't have to worry about their software not being included in a default install because they just so happened to pick Mono.

Also, how was my original post Flamebait?

Comment Re:But running windows would help (Score 1) 710

You're thinking about this the wrong way. Forget running Windows apps, why not have killer apps that are native to Linux and people would switch just to run, other stuff be damned.

It's been done before, (why else do you think linux servers are so popular?) but it's about time the Linux desktop had its own killer app.

Quake

Submission + - Quake Live: Mac and Linux are "Top Priority (quakelive.com)

AlexMax2742 writes: Marty Stratton notes in his Quake Live developer blog on the subject of the Mac and Linux port of Quake Live:

These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of QUAKE LIVE internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority — point being, that this is a top priority for us and not being delayed because of other work.

In the submitters humble opinion, it's awesome to see that kind of (continued) dedication from a company.

Comment Re:FOSS gaming has a long way to go... (Score 1) 309

Worst of all: from the video it appears there is literally zero innovation in the gameplay, its just adhd shooting and running with the same futuristic weapons all over again.

How exactly do you innovate a competitive first person shooter? Give it some weird play mechanic which never ends up being fun at all? Give it realistic weapons and a reload button? Come up with some uber-complicated gametype that nobody will play anyway because it's too complicated and doesn't play well? Add vehicles and turn it into a bad version of Battlefield 1942 instead of a bad version of Quake?

I like simple first person shooters. Years later, I'm still waiting for something to out-Doom Doom 2 or out-quake Quake 3 Arena/Quake Live. That said, Nexuiz isn't a bad game because it doesn't innovate, it's a bad game because it falls into the trap most simple first person shooters fall into, in that instead of refining their core gameplay into something simple, fun, balanced and deep, they just throw a bunch of random content into a box and hope some of it sticks without caring about how it'll play long term.

It's not just the open source projects doing this either, look at how many people are still playing Unreal Tournament 99 and take a look at what they're actually playing (usually autosniper FFA or instagib CTF). Compare this and the number of people still playing the dozens of unforgettable quake clones that came out in the late 90's to the number of people playing Quake 3 Arena in one of it's various incarnations (Original game and Quake Live).

Nexuiz might have enough content for a game, but in terms of gameplay it's not even close to out Quakeing Quake. And that's why it's not noteworthy, not because it's "not innovative", whatever the fuck that's supposed to mean in this context.

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