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Submission + - SpaceX are looking for help with "Landing" video

Maddog Batty writes: SpaceX recently made the news by managing to soft land at sea the first stage of rocket used to launch its third supply mission to the International Space Station. Telemetry reported that it was able to hover for eight seconds above the sea before running out of fuel and falling horizontal. Unfortunately, due to stormy weather at the time, their support ship wasn't able to get to the "landing" spot at the time and the first stage wasn't recovered and is likely now on the sea bed.

Video of the landing was produced and transmitted to an aeroplane but unfortunately it is rather corrupted. SpaceX have attempted to improve it but it isn't much better. They are now looking for help to improve it further.

Submission + - Windows Defender update crashes Windows .. (theregister.co.uk)

An anonymous reader writes: Microsoft has fixed a snafu with Windows Defender that took down thousands of business PCs and servers running Windows XP and Server 2003 .. The only solution to getting affected machines back up was to uninstall the updated signatures ...

Comment Maybe growth, but not profit (Score 1) 110

Intel are determined to sell 40 million of their tablet chips, but they certainly aren't going to make any profit, because of "contra revenue".
"Intel is charging customers about the same as Allwinner and Rockchip for tablet CPUs â" $5 a pop, reports Digitimes"
http://www.electronicsweekly.c...

No surprise that their mobile group lost nearly $1 billion last quarter.

Comment OpenGL renaissance? (Score 1) 245

I think we could see a new OpenGL renaissance, because of Steam OS and OpenGL ES being used in mobile games.
I saw a post on the Unreal engine forums about how they intend to implement first class OpenGL support in the new engine. They really hate the way Microsoft tie DirectX updates with the OS. (You can see this post here -at very end: https://answers.unrealengine.c...)
Also, consider OpenGL 4.4 has had Mantle like features since last year which will only come out in DirectX 12 in 2015.

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