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Comment Re:Oh, well (Score 1) 296

I'm not going to cram my current desktop rig into my home theater, because it's a powerful machine that is capable of doing far more than spitting out a movie or playing a Steam library.

Well for you there's In-home Streaming

Per Valve:

You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV!

The streaming function doesn't require a beefy machine ( even Tegra 3/4 devices can handle it).

Comment Re:never gonna happen (Score 1) 156

What impy is referring to is say for example, you're in a vehicle. The vehicle (and you) are moving in the game, but your head (and body) is not so won't be experiencing the actual acceleration. Or for a FPS you might jump down a ledge (in game) but again, the whole time your feet are firmly planted on the ground in RL. You would need a system with actuators to jostle and tilt you in the right directions to simulate that. Something like this .

Comment Re:never gonna happen (Score 1) 156

If I recall the earlier specs, it had a gyro and accelerometer (like a modern smart phone) so it could track your head *movements* but it had not reliable way to position your head in 3D space (any effort to do so would require initial calibration (tell the SW my head is right now 5 ft from the floor) and go from there and hope the errors don't creep up over time. The external camera they added (which gets pointed to the user) seems to be a more robust way to determining the exact location of your head and thus matching it to the virtual world would be easier (and more accurate). The separate reference point eliminates creep up errors (accelerometer detected .5cm down but only 4.998 up when you slouched and re-straightened). Quick google search yielded this: http://www.extremetech.com/gaming/133905-oculus-rift-is-the-world-finally-ready-for-virtual-reality-games

The reason many people can’t read or watch a video in the car is that focusing in on the page or screen tells your body that it’s perfectly stable and unmoving. Your vestibular system, however, still senses the movement and vibration of the vehicle. This creates cognitive dissonance. Scientists believe that the nausea we feel as a result is an evolutionary adaptation to eating bad or toxic food. If one system is reporting movement and the other isn’t, it’s time to pull the big Reverse lever and send your dinner back.

So in short, the better they can match RL movement to the VR world (not just lag, but precision of movement and overall head location) the lesser the chance of nausea.

Comment Re:never gonna happen (Score 3, Informative) 156

20 minutes in Half Life got me feeling quite queezy

And I believe this is why the consumer version has been delayed. They've identified possible sources for the VR nausea (lag, lack of head *position* tracking) and are working to resolve them.

I'm OK with the delays while they iron out these issues as I'd prefer a VR headset that has a lasting market presence to one that is introduced and in bargain bins in 3 months due to wide spread reports of users getting sick with minimal use. That said... I'm am seriously giddy about this thing.

Comment Re:Everybody except Apple (Score 1) 255

using whatever format they find optimizes their [battery life|thermal envelope

I think that's the point of getting hardware vendors on board. From TFS:

hardware vendors will start supporting the royalty-free VP9 codecs. These hardware vendors include major names like ARM, Broadcom, Intel, LG, Marvell, MediaTek, Nvidia, Panasonic, Philips, Qualcomm, RealTek, Samsung, Sigma, Sharp, Sony and Toshiba."

Previous open standards didn't include hardware vendor support, so decoding was not done optimally and fully in hardware.

Comment Re:No not really (Score 1) 201

It's 300 Linux games on Steam. This doesn't count any non-steam games.

Valve is also putting their weight behind this and getting other developers to release their games for Steam OS (and Linux). Metro Last Light is one of the most recent AAA titles. Check for yourself the current steam Linux catalog (hint, you won't find Free Civ on there).

As far as the OS, it's a component in the (not yet released) Steam Machines. When released, consumers will be able to pick one up for $499 pre-built, with a Steam controller .

The OS *by itself* is aimed at fans, early adopters, beta testers, whatever you want to call them. However it's just one part of a larger puzzle that Valve has been putting together piece by piece over the past few years (SteamOS + Controller + Steam Machines + Big Picture Mode + Family Sharing + Trading Cards + Achievements + Social + Steam Workshop + Porting Source to Linux + Optimizing Linux AMD/nVidia/intel drivers + Porting the Steam Client to Linux).

Come January the pieces come together.

Comment Re:No not really (Score 3, Informative) 201

How many of those 9,000 windows steam games run on the consoles? (BTW it's closer to 3,000 - 3,500 unique windows games - excluding DLC).

Somebody that already has a gaming PC (presumably with Steam) isn't the target demographic of this push. Folks who want console level convenience but would be open to saving money buying on Steam are. And what will they see when Steam Machines launch early next year?

PS4 169 Total Games released and announced
XBONE 77 Total Games released and announced
Steam Machine 300+ games already released (and purchasable) *and* more coming soon.

Then look at the other features you'll get with a Steam Machine (and Steam):

* Steam Sales

* Steam gifting (give your grandkids a Steam Machine then send them games through steam from your home PC/Tablet/Phone, etc)

* Access to player mods (Steam Workshop)

* Free online play (MMO's w/ monthly fees not included)

* Equal or better hardware depending on your budget

* Upgradeable hardware

* Made with COTS HW -> easily fixable

* Games you purchased on your Steam Machine are tied to your account, *not* your machine. On the road? Open your laptop and pick up on your games where you left off.

* Ability to play 3rd party/unlicensed titles without jailbreaking

* Compatibility with PC hardware (that works with Linux). Mouse and KB anyone?

* Compatibility with XBOX 360 and PS3 controllers (and surely XBOne and PS4 to come)

* Full desktop mode!

* Controller that's nearly as precise as using a mouse (and miles ahead of the console controlers.

* Devs can issue patches for free! (looking at you Microsoft)

 

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