Just look at the outrage that these tweets have caused. It looks to me like gamers do care.
People who tweet about games care. Which is but a tiny fraction of the people who buy games (as tweeters are but a tiny fraction of the population in general, despite Big Media's attempts to have you believe otherwise, but I digress...).
This is Electronic Gaming's "AOL Moment." Back In The Day, we were all on Usenet. Which is to say, a rather insular community of us self-important early-adopter geeks that nobody could really make a dime from were all on Usenet. When AOL provided access to Usenet for all its users (or "AOLusers" as we called them -- weren't we so clever??), we bitched and moaned and derided and threatened and wrung our hands but there was nothing we could do because the great community of "Casual Users" was vastly larger than we hardcore hackers -- once they were shown what to do -- AND they spent money, AND they lined up in nice neat rows for the Marketers to measure and count and shepherd. The landscape was moved to catch where the dollars were dropping -- not to make Internet communities and communication better (well, at least as far as we self-important geeks judged "better").
And what is this based on?
My personal experience. I've played this course before...