Comment Re:Patches for Jailbreakers (Score 1) 429
UPDATE: PDF Patch is now available directly on Cydia.
UPDATE: PDF Patch is now available directly on Cydia.
For jailbreakers who want to be safe and keep their jailbreak, search for "PDF Loading Warner" in the Cydia store. It's a pop-up that will warn you if Safari is attempting to load a PDF, so you can cancel it if you're not expecting to be viewing a PDF.
For iPhone 2G and iPod Touch 1G users, there's no Apple-approved solution to the PDF exploit.
The jailbreak community is working on an actual PDF patch to fix the exploit. This could be the only solution for iPhone 2G/iPod Touch 1G users, to jailbreak their device and install the patch.
It's in test phase now, but you can get a copy: http://twitter.com/saurik/status/20958834996
Google actually has permission from Namco, the owners of Pac-man, for a permanent Google/Pac-man logo/diversion
http://news.cnet.com/8301-13772_3-20005577-52.html
You can play that here:
http://www.google.com/pacman/
Fun extra: It actually works on mobile devices, including iPhones and Android
I found a "replacement nib" pack for Lenovo Thinkpads for a dollar. There's actually 3 different shapes that you can get, maybe one's more comfortable for you?
I have no opinion on these sellers, but they have a picture of the 3 different types:
http://www.6store.net/other-accessories/328/
http://www.machinaelectronics.com/store/buypart/Lenovo_Thinkpad_R61_E/91P8421
(PS. What the heck are you doing that you give yourself a blister on your trackpoint? I personally have never had a problem, nor has anyone I know who uses a Thinkpad. They're standard issue at work, so I actually do know quite a few people who use them.)
I have multiple sets of keys, and I only take one, depending on what transportation I use when I leave my house. For example, when I bike to work I have one set of keys that have my bike lock and my office keys. If I'm taking the car, I've got another set of keys - I have keys to a friend's house who I only visit when I drive, and I don't need the front door house key because I'm coming back in through the garage. When I go running, I take just the front door and the mail key.
Sounds like that might be something that would work for you
I've never claimed that OnLive doesn't have any drawbacks or limitations. That would be silly. What it gives you is a different set of advantages and disadvantages from building your own gaming rig.
As for your example, it's difficult to give it any weight, because all the numbers are made up. You could just as easily have said, "But what if in 4 years, Crysis $n+1 comes out and brings up some crazy new concepts that make me have to play it with a 50 foot draw distance?" That would suck no matter what resolution or framerate you get.
As for the console example, yes, that's always been understood that consoles provide good gaming value compared to building a dedicated gaming PC. That's one of the reasons I have a PS3 and no PC Gaming machine. But! Don't forget in your xbox 360 example, if you want to play over the Internet, that'll be an extra $50/year.
But, like I said, there's advantages to the OnLive setup over traditional console or PC gaming. I'm not saying it's better, or it's for everyone. It's up to you to make that decision given your personal circumstances. All I'm saying is that $15/mo is not an unreasonable price to pay for the service.
Well, my main point was the flexibility and security of the solution, but okay, let's look at your example.
Let's assume your $600 PC is good for 4 years. Per month, that's only $2.50 cheaper than OnLive. And at the end of 4 years, I'm not completely convinced it will be able to keep up with the modern games. To use your example, when Crysis came out, new-ish gaming rigs were struggling to keep up, forget about base 4-year-old gaming rigs. OnLive (if they do it right) will make sure they have hardware capable of keeping up whatever game you want.
Now, like anything new kind of system, there's advantages and disadvantages. I'm noticing that most people on Slashdot seem to be focusing on the negatives. All I'm saying is that $15/mo is not an unreasonable price to pay for the service.
You're missing the biggest point of onlive - they maintain the gaming machines for you. Instead of you having to upgrade your computer every few years, and having to live with a sub-par gaming machine towards the end of its effective life cycle, onlive's servers will be continually upgraded to keep up with the games.
So now you can game on your netbook, your Mac, your TV or even your cellphone.
There's inherent advantages to this approach - you don't have to worry about downloading/installing games, hardware specs are always properly matched, you can play the same game, pause and restart from different terminals, you can share replays with your friends, etc.
But one of the biggest things is that since all the gaming code runs at the server end, this will almost eliminate cheating. No more aimbots, wallhacks, network hacks, etc. It's all just mouseclicks and video.
You'll have to decide if $15/mo is worth it for you, but I think the charge is reasonable given what they have to support. You definitely get more for your money than a subscription to XBox Live.
According to this CBC article last year, Canadians have among the most cellphone rates, and home broadband rates.
http://www.cbc.ca/technology/story/2009/08/11/canada-cellphone-rates-expensive-oecd.html
I don't have any data to back this up, but I do believe that most European nations have better coverage *and* cheaper rates than in the US. I believe this is doubly true in developed asian nations, such as Japan.
I have a 2 year contract, I pay $64 for 450 anytime with rollover, 5000 minutes (3.5 days!) nights and weekends, 200 text, unlimited data, free nationwide long distance.
I don't know about you, but the biggest thing for me is the no long distance charges. I move around a lot, and it's hugely liberating to not have to wonder if you're in your calling area before you pick up the phone, or where your contacts are.
In the US, most people don't even bother to change their cell numbers when they move because everyone's got free long distance anyways.
You can still use
Is there a tutorial or something available for how to use this?
The ones I've read are very long and involved, and involve jailbreaking:
http://www.redmondpie.com/fix-iphone-3.1.2-tethering-and-visual-voicemail-vvm-ows754/
http://www.redmondpie.com/enable-tethering-on-iphone-3g-3gs-3.1.2-firmware-eqw846/
I like this "move to Canada" idea of yours, but I'm not a big fan of "Sign a contract with Rogers". 3 year contract AND no free nationwide long distance calling AND relatively small data AND not as many minutes AND no rollover.
Canadians really get screwed on their wireless bills
Are you sure about this? I believe that to enable tethering on an AT&T iPhone, you either had to:
1) Jailbreak and install some stuff
-or-
2) Use a
If you know how to "easy tether" your iPhone without jailbreaking, please post instructions, I'm curious.
That is pretty impressive, especially with the potential water damage and stuff. Here's an ad documentary on the making of the Nexus One: http://www.youtube.com/watch?v=R1sz5c-R9h0
This one shows the physical tests they did on the Nexus One, like tumble and drop tests. I was pretty impressed. I am certain my iPhone wouldn't survive these.
Great concept, I can't wait to play with it in person
I'm a little skeptical about how robustly it will perform, but I am sure they will have a chance to prove their technology soon. I'm sure everyone who's played online has dealt with lag spikes, just due to random congestion, noise, route changes, that sort of thing. It seems that this system will be much more sensitive to those kinds of network delays.
One thing that they didn't talk about was really how high latency-sensitive games fit into this framework. I'm talking about timing games, such as Guitar Hero, or games that need twitch reactions like Street Fighter. Players of these games frequently complain about latency that happens between the console and the display, nevermind the the latency of a network. (HDMI decoding delay has made playing these games kind of a pain on some HDTVs) Anecdotally, I notice that in these kinds of games, delays around 5-15ms delay can make a huge difference.
Even still, I think a lot of action games can be very successful on this kind of system. Platformers (like Super Mario, Little Big Planet) and driving games do involve real-time reaction, but the way we play these things, our actions are more predictive, than reactive. ("I'm running towards the edge of the roof, and I'll get these in about half a second, so press jump.... now!") In these kinds of games, our brains sort of "build in" the latency into our actions, so we're not as sensitive to them.
One point that I think they should have emphasized is cheat prevention. On many PC games, there's trainer's, aimbots, all sorts of cheats that make playing on public servers very suspect. With this system, they're reducing everything down to just control input and video output, so the opportunity to cheat in a game is significantly harder.
I have a funny feeling that the monthly subscription fee will be something more than I'll want to pay. They have to deal with the cost of maintaining high-end gaming servers, and what I'm sure will turn out to be an enormous network bill. I'm sure it will be reasonable, because in their model, instead of maintaining my own high-end gaming PC, the burden will be on them to keep the hardware up to date. It will just be more than I want to pay.
To do nothing is to be nothing.