Way to go! You completely ignored my core point, which is that the price of the product was specifically chosen based on the (legally binding) assumption that it would only benefit the original purchaser. If the owner of the intellectual property intended to have their, for example, game with limited replay value passed on ad infinitum, then they would price it differently. You violated their pricing assumption when you violated the end user license agreement.
Of course, none of this seems like it would matter to you in the least because you apparently think anyone should be able to duplicate someone else's intellectual property ad infinitum and sell it themselves for their own benefit. You don't even think straight up piracy is wrong, so there's no point in trying to argue legality, much less ethics, with you.
To your point about items that are not used up and passed along, here again, I disagree with you. All physical items degenerate with use, even things like books, but especially things like cars. Digital items can be protected (erasure codes, backups, etc.) in such a way that they never degenerate. Now imagine a universe where a car never degenerated even when driven hard. In such a universe, car makers would be forced to charge much, much, much more per car to survive because every car they produced could stay on the road potentially forever meaning they have far less opportunities for direct sales. Today, car manufacturers build into their pricing assumptions the fact that cars depreciate at a fairly predictable rate with a turnover leading to fairly predictable demand. If some magical way was found that completely circumvented this assumption, then car manufacturers would be forced to greatly increase prices and ultimately would probably be forced out of business.
Unfortunately, with many people agreeing with your opinion when it comes to intellectual property you certainly reduce the business opportunities available to people creating such property. Ultimately, less good intellectual property is produced because the rewards aren't as attractive as they might otherwise be.