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Comment A surgeon would just cut out the cancer. (Score 5, Insightful) 897

The problem with the big auto companies, like GM, is that for every dollar they pay in salary to workers, they pay two for benefits and pension plans. Their labor costs are absolutely horrendous. The rest of their operations are similarly inefficient. They're going to have a real tough time competing no matter what they make.

Personally, I say let the big auto companies die. It's going to be a clusterfuck, but we can't just keep bailing them out year after year. Remember, the current dire state of affairs has come about after a decade of prosperity, and this isn't the first bunch of government cash they've asked for and gotten(in Canada at least)! The important thing is to find a way to keep workers employed and parts companies in business.

What is needed is not more of the same incompetence from the big 3. What is needed is for proven companies who know what they're doing in their respective industries to take over the auto plants. It's not very enticing though. These plants have the wrong equipment and the auto unions will probably make all sorts of trouble for them. This is where the money saved not bailing out the big 3 again and again can be used to offer incentives to lure these companies in. Likewise, parts companies that are run competently should receive short-term loans to help them transition to working with these new industries. Government intervention should be used like a surgeon's scalpel. Cut out the cancer and reroute blood to the healthy tissue.

Comment They should base it on MOO1, not MOO2 (Score 4, Insightful) 125

Master of Orion 2 differed from MOO1 in several fundamental ways. Most of those ways involved added minutiae to the game that didn't really add to the strategic depth of the game.

Take buildings for example. In MOO2 (and every bloody civ-in-space game since) you can erect specialized buildings on your planets that focus the planets production. There is a tiny amount of strategy in the order of building things, but once you figure out an optimal build order for different types of planets it's just an annoying game mechanic that gets in the way of expanding your empire, saying "Nice doggy!" to your would-be enemies while you research a bigger stick, etc..

Really, this sort of thing ammounts to shoe-horning an inferior version of sim-city into a game that doesn't need it. However, it's in every bloody 4X game people make these days, with Stardock's own Galactic Civilizations being one of the worst offenders. In MOO1, you could just set a slider telling each of your planets how much to devote to industry, research, ship production, etc..

This is the philosophy I would like to see the MOO franchise return to:

Create simple, intuitive, direct ways to manipulate a deep and complex system with cleverly balanced AI.

e.g. To allow players to focus production, give them a simple control, such as a set of sliders, instead of a sim-city clone mini-game.

Now, I know a lot of people love MOO2 and building buildings. It's a good game, and the mechanic is now utterly ubiquitous. However, if you liked MOO2 you can go play GalCiv or any of dozens of games that have all the same mechanics. If, however, the MOO franchise were to go back to it's MOO1 roots and try to find other ways for players to interact with the universe, we might finally see the ossified 4X genre evolve a little!
The Internet

Submission + - Canadians Organizing Net Neutrality Rally (netneutralityrally.ca)

taylortbb writes: "Canadians are fighting back against Bell Canada's traffic shaping (covered here and here) by organizing a rally in support of network neutrality. The rally is being backed by a long list of organizations including Google, two major political parties, three ISPs, and two major unions. It's set for Tuesday at 11:30am on parliament hill, the only question that remains is: will the government listen?"
Software

New York and Minnesota Publish Open Document Studies 62

Multiple readers have written to point out that New York and Minnesota have reached the end of their lengthy deliberations on open document formats. Both reports agree that an open format would be beneficial, but neither were willing to endorse a particular choice. New York's executive summary notes, "The State Legislature should not mandate in statute the use of any specific document creation and preservation technologies, as technologies can easily become outdated." Minnesota's report claims, "The marketplace is still in flux, and it is not certain that a single standard will emerge." In related news, yesterday's announcement from Microsoft that they would provide support for ODF in a future update to Office 2007 has EU antitrust investigators optimistic, but cautious. Microsoft has said that the ISO process was what prevented OOXML from receiving support in the same time frame.

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