A game that costs $100,000 to make, but sells at $2/game has to sell over 50,000 copies to make a profit. A game that costs $2,500,000 but sells at $50 has to sell the same. Your first point is only valid if you're willing to pay a higher percentage of the cost.
Dear Indie Game Devs:
PC Gamers:
Or use Google Chrome. It has an Google-built PDF reader and Google-managed Flash updates. You never have to touch an Adobe installer ever again.
But if you're anti-EULA, Foxit is no help. Point of comparison: The Foxit EULA is 3,683 words long. The Adobe section in Google Chrome's EULA (which covers Flash) is 2,476. Google Chrome's ToS in the EULA is 3,983 words.
Variables don't; constants aren't.