A game that costs $100,000 to make, but sells at $2/game has to sell over 50,000 copies to make a profit. A game that costs $2,500,000 but sells at $50 has to sell the same. Your first point is only valid if you're willing to pay a higher percentage of the cost.
Dear Indie Game Devs:
PC Gamers:
Or use Google Chrome. It has an Google-built PDF reader and Google-managed Flash updates. You never have to touch an Adobe installer ever again.
But if you're anti-EULA, Foxit is no help. Point of comparison: The Foxit EULA is 3,683 words long. The Adobe section in Google Chrome's EULA (which covers Flash) is 2,476. Google Chrome's ToS in the EULA is 3,983 words.
He has not acquired a fortune; the fortune has acquired him. -- Bion