Or take the advanced class, RedPower 2.
Caveat, it is hard to get into MC modding, due to the relatively difficult learning curve, and getting the environment setup (Eclipse, MCP'd Java code, etc) so, although fun, its not my first pick.
There was a game released a few years ago though (5?) that involved landing on a planet and writing small scripts for controlling robots used in exploring the planet. I cannot remember the title, but it was easy to learn the scripting, I think it was based on Java...
Uhm, I read the article. I read both articles - and no, it was not "only visible internally", lets see what ServerBeach said on that topic shall we?
I envisioned you saying this in the comic book guy voice...
maybe they don't use ruggedOS?
I'm pretty sure they are running HollywoodOS http://c2.com/cgi/wiki?HollywoodOs http://nand.net/~demaria/hollywood.txt
One company that depended on several million TCP/IP connections a day had no idea that TCP/IP data might not all arrive in one packet.
As long as all they cared about was opening connections then it doesn't matter how much data a packet could hold...
But seriously, what you describe I'm pretty sure is common across most companies.
This issue could have had to do with TCP/IP stacks placing closed ports in a limbo state for ~ 60 seconds (for catching late data or FIN packets) . When you only have 64535 ports (not counting any below 1000) then having most of them in limbo is a big deal when you are cycling through millions of connections, with short connect periods, per day.
Variables don't; constants aren't.