Comment The Carpenter knows less about the tools than... (Score 1) 349
the apprentice.
The problem here is that the children have it right. The best way to learn through electronic means is to 'gamify' it. You can build your class to be very much like an IT project. This means you can give a clear objective but allow them many ways to the end point, but ultimately, through a points/milestones/leveling system, you can have them accomplish a task.
The other thing the kids (and IT people know) is that you must allow some. cyber-loafing for some creative and personal exploration. If you want this to be useful, the teacher must make it a way for the kids to have fun and stay within the bounds of the classroom.
I say this be because my sister-in-law in Katy Texas is already doing this in her classroom with a positive feedback loop in progress.