That's awfully punitive.
I agree 100% about the ending, but honestly I had problems with the whole thing. The writing in Mass Effect 3 with the Crucible was one big Deus Ex Machina (the plot device, not the game of the same name) and the ending was a tacked on, rushed out, last minute hack job similar to Deus Ex:Revolution (the game this time, not the plot device).
I'm a little shocked more people didn't have issues with the ME3 storyline considering the whole Crucible plot device was never alluded to or foreshadowed in the previous games. Bioware has fallen from where they once were in the pantheon of gaming development companies that would consistently produce tightly written, well thought out stories. Perhaps EA is to blame and based on what came out of Bioware after Dragon Age 2 was shoved out the door that's not a bad theory.
Translation:
EA believes we've spent enough money on an ending. We're getting dinged on fan review sites like Metacritic so we're going to throw another bandaid on it for as little cost as possible.
I call this the 'Hit By A Bus' scenario. If you're hit by a bus in the next five minutes can the business carry on without you? If the answer is no for any reason then the business has major problems.
Suggest you just sit there and wait till life gets easier.