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Submission + - Futuremark Delists Android Devices For Cheating 3DMark, Samsung and HTC Ousted (hothardware.com)

MojoKid writes: Benchmarks are serious business. Buying decisions are often made based on how well a product scores, which is why the press and analysts spend so much time putting new gadgets through their paces. However, benchmarks are only meaningful when there's a level playing field, and when companies try to "game" the business of benchmarking, it's not only a form of cheating, it also bamboozles potential buyers who (rightfully) assume the numbers are supposed mean something. 3D graphics benchmark software developer Futuremark just "delisted" a bunch of devices from its 3DMark benchmark results database because it suspects foul play is at hand. Of the devices listed, it appears Samsung and HTC in particular are indirectly being accused of cheating 3DMark for mobile devices. Delisted devices are stripped of their rank and scores. Futuremark didn't elaborate on which specific rule(s) these devices broke, but a look at the company's benchmarking policies reveals that hardware makers aren't allowed to make optimizations specific to 3DMark, nor are platforms allowed to detect the launch of the benchmark executable unless it's needed to enable multi-GPU and/or there's a known conflict that would prevent it from running.

Submission + - 3D Systems And Motorola Team Up To Deliver Customizable 3D Printed Smartphones (hothardware.com)

MojoKid writes: Motorola is forging ahead with the concept of modular, customizable smartphones first put forth by designer Dave Hakkens with his Phonebloks concept. The company said recently that it was officially pursuing such an idea with Project Ara, and Motorola is already putting together important partnerships to make it happen. 3D Systems, a maker of 3D printers and other related products, has signed on to create a “continuous high-speed 3D printing production platform and fulfillment system” for it. In other words, 3D Systems is going to print parts for the project, and what’s more, the company has what appears to be an exclusive agreement to make all the enclosures and modules for Project Ara.

Submission + - Intel's 128MB L4 Cache May Be Coming To Broadwell And Other Future CPUs (hothardware.com)

MojoKid writes: When Intel debuted Haswell this year, it launched its first mobile processor with a massive 128MB L4 cache. Dubbed "Crystal Well," this on-package (not on-die) pool of memory wasn't just a graphics frame buffer, but a giant pool of RAM for the entire core to utilize. The performance impact from doing so is significant, though the Haswell processors that utilize the L4 cache don't appear to account for very much of Intel's total CPU volume. Right now, the L4 cache pool is only available on mobile parts, but that could change next year. Apparently Broadwell-K will change that. The 14nm desktop chips aren't due until the tail end of next year but we should see a desktop refresh in the spring with a second-generation Haswell part. Still, it's a sign that Intel intends to integrate the large L4 as standard on a wider range of parts. Using EDRAM instead of SRAM allows Intel's architecture to dedicate just one transistor per cell instead of the 6T configurations commonly used for L1 or L2 cache. That means the memory isn't quite as fast but it saves an enormous amount of die space. At 1.6GHz, L4 latencies are 50-60ns which is significantly higher than the L3 but just half the speed of main memory.

Submission + - Xbox One Ships Tomorrow, Reviews Are Up (hothardware.com)

MojoKid writes: Last week Sony released the PS4 and this week Microsoft lifted the embargo on reviews of the Xbox One. It's clear the system is more than just a game console. Of course, the Xbox One plays games really well also, with its updated hardware, more refined controllers, new Kinect sensor, and strong developer support. However, Microsoft’s incorporation of a hypervisor that allows the Xbox One to run the Xbox OS and Windows 8 kernel simultaneously opens up many additional possibilities. Essentially, you’ve got a device that’s equally as adept at running a cutting-edge game as it is playing back HD video, browsing the web, or video conferencing. The Xbox One's specifications read like a mainstream game PC. At the heart of the Xbox One is an AMD-built, semi-custom integrated processor, featuring 8 "Jaguar" x86-64 CPU cores clocked at up to 1.75GHz and a GCN-based GPU with 768 stream processors, clocked at 853MHz. The processor also features a 32MB eSRAM cache and is paired to 8GB of DDR3-2133 memory. The storage subsystem has 8GB of flash, a 500GB hard disk drive for game installs and bulk storage, and slot-loading Blu-Ray drive. The Xbox One also sports USB 3.0 supports, Gigabit Ethernet, dual-band 2.4GHz + 5GHz 802.11 a/b/g/n Wi-Fi, and a dedicated audio off-load processor. Xbox One games that are being shown thus far were expectedly a mix of bold and bland. The hottest titles like Ryse: Son of Rome, Forza Motorsport 5, Dead Rising 3, and Killer Instinct are impressive, however.

Submission + - The real diamond economy .. (theatlantic.com) 1

codeusirae writes: The diamond invention—the creation of the idea that diamonds are rare and valuable, and are essential signs of esteem—is a relatively recent development in the history of the diamond trade ..

The major investors in the diamond mines realized that they had no alternative but to merge their interests into a single entity that would be powerful enough to control production and perpetuate the illusion of scarcity of diamonds. The instrument they created, in 1888, was called De Beers Consolidated Mines, Ltd., incorporated in South Africa ...

Submission + - LG competes with NSA in spying scandal

samjam writes: It looks like TV maker LG is competing with the NSA for clandestine spying on those who pay them! DoctorBeet's Blog reports that LG then blames it on the retailer for not making you aware of the terms and conditions that are unavailable until after you unbox the set and turn it on. And if you don't accept the terms you can't use many of the TV features.

How does it feel to hear that your LG TV reports watched channels — and USB filenames — even when you thought you configured the TV to not do that? Blog commenter SteveL reports a suspiciously quick firmware update relating to the matter. Have LG covered their tracks sufficiently to escape the sorts legal saction or customer backlash that afflicted other well known companies for misleading privacy policies?

Submission + - Sony Confirms PlayStation 4 Blue Light Of Death, Offers Tips (hothardware.com)

Deathspawner writes: Following-up to a story reported on Slashdot yesterday of a "Blue Light of Death" that's been plaguing some PlayStation 4 owners, we now not only have confirmation that the problem exists, but are also being given some troubleshooting tips.

In the event of the BLOD being caused by a hardware issue, Sony primarily recommends double-checking all connections to make sure that no problems exist there, while it's also suggested that taking the top off of the console to get a look at the hard drive is worth doing. As a last resort, users are given a way to boot into the console's Safe Mode in order to adjust a variety of settings there — including the all-important 'Restore factory defaults'.

Submission + - NVIDIA Announces Tesla K40 GPU Accelerator and IBM Partnership In Supercomputing (hothardware.com)

MojoKid writes: The supercomputing conference SC13 kicks off this week and Nvidia is kicking off their own event with the launch of a new GPU and a strategic partnership with IBM. Just as the GTX 780 Ti was the full consumer implementation of the GK110 GPU, the new K40 Tesla card is the supercomputing / HPC variant of the same core architecture. The K40 picks up additional clock headroom and implements the same variable clock speed threshold that has characterized Nvidia's consumer cards for the past year, for a significant overall boost in performance. The other major shift between Nvidia's previous gen K20X and the new K40 is the amount of on-board RAM. K40 packs a full 12GB and clocks it modestly higher to boot. That's important because datasets are typically limited to on-board GPU memory (at least, if you want to work with any kind of speed). Finally, IBM and Nvidia announced a partnership to combine Tesla GPUs and Power CPUs for OpenPOWER solutions. The goal is to push the new Tesla cards as workload accelerators for specific datacenter tasks. According to Nvidia's release, Tesla GPUs will ship alongside Power8 CPUs, which are currently scheduled for a mid-2014 release date. IBM's venerable architecture is expected to target a 4GHz clock speed and offer up to 12 cores with 96MB of shared L3 cache. A 12-core implementation would be capable of handling up to 96 simultaneous threads. The two should make for a potent combination.

Submission + - Blue Light of Death (BLOD) Bricks Sony PlayStation 4 Consoles (hothardware.com)

MojoKid writes: Sony's PlayStation 4 console has undoubtedly roared off to a great start, shipping over 1 million units in North America in just 24 hours but amongst those fast and furious hot new PS4 shipments apparently are a fair percentage of duds. Microsoft fell victim to a thermal issue early on with Xbox 360 units when they first shipped, with end user experiencing the dreaded RRoD or Red Ring of Death. Apparently now Sony and new PS4 owners are feeling the burn but in the form of a blue hued source known as the "BLOD" or Blue Light Of Death. It looks like Sony is quoting 2 — 3 weeks to have units repaired and re-shipped out to user. What's worse, rather than making a gesture in good faith to consumers, Sony reps are also apparently taking the opportunity to up-sell users on a 2 year extended warranty.

Submission + - Microsoft Announces 3D Builder 3D Printing App For Windows 8.1 (hothardware.com)

MojoKid writes: Microsoft really seems to be on board with the whole 3D printing thing, loading Windows 8.1 with native 3D printing capabilities and working closely with MakerBot to develop a driver for the Replicator 2 3D printer, but that’s not all apparently. Microsoft also now has an app called 3D Builder that lets users more easily set up a design for 3D printing. 3D Builder, which is available for free in the Windows Store starting today, lets users manipulate existing designs stashed in the app’s library or upload their own designs made in other applications. Features include the ability to scale, arrange, rotate, and adjust objects and even stack or push designs together to create something new.

Comment Re:Not this time, Sony (Score 0) 294

If you have a Steam game that you can't play in Steam's offline mode, that's the fault of the people making the game, not Valve/Steam..

Valve gives devs a choice of how they want to do their DRM, and you have the choice not to buy games from the particular devs that don't meet your individual expectations.

But, if you'd rather buy a system with more locked down DRM and fewer games, more power to you. You also have the choice to not buy no games that use DRM at all, but then why are you reading a console thread... or is there some option of which I'm unaware?

Comment Re:Not this time, Sony (Score 4, Informative) 294

^ My sentiment exactly.

Sony has repeatedly engaged in anti-consumer activity, so I see no reason to support them. I own all the last gen consoles, but I've had it with MS and Sony (and Nintendo's showing this round is not really compelling, IMHO).

I'm going to hold out for a really powerful Steam machine for the living room. Valve seems like a friendlier company, and most of us here probably already own over a hundred titles via Steam.

Submission + - AMD Targets Mantle To Redefine Game Development, AMD Hardware Not Required (hothardware.com)

MojoKid writes: One of the major planks of AMD's APU13 developer conference has been an in-depth discussion of its next-generation API, Mantle. Mantle, which first debuted at the company's Hawaii GPU unveil in late September, has been billed as a high-performance alternative to DirectX 11. According to multiple sources, including Johan Anderrson from DICE, Mantle is a thin layer abstraction that sits over hardware, not an AMD-specific product. There's no reason NVIDIA couldn't use Mantle in future products and, not surprisingly, multiple speakers at the event expressed interest in seeing that happen at some point in the future. One of the issues plaguing DirectX development for years has been the fact that the API itself consumes a great deal of CPU overhead in certain scenarios. This is exacerbated if the developer launches many small batches of triangles for rendering. Every batch of draw calls consumes additional CPU power, so the goal is to group draw calls as efficiently as possible. According to AMD, you can reasonably hit 4-5K worth of draw calls in a given scenario. Really great programmers may hit as high as 10K, briefly, but even that's tiny when you consider that the PS3 and Xbox 360 can regularly field 20-30K in draw calls. With Mantle, AMD wants to close that gap and is targeting 100K draw calls per second with Mantle.

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