Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×

Comment Re:Meanwhile in the real world... (Score 1) 427

It baffles me that some people actually believe that those concerned about global warming think that it will cause the end of humanity. It won't. Even if the most catastrophic predictions come true, not only will life on Earth continue on just fine, but human life will also continue. We are a very adaptive species and even in the case of extreme climate change, parts of the Earth will become more hospitable to humans than they are now. It just happens that people concerned about climate change don't think that 20% or more of the human population being wiped out is an acceptable path to take when reasonable alternatives exist.

It is possible for us to reduce CO2 emissions right now, with minimal economic impact, if we are willing. All it would take would be a concentrated push towards nuclear power generation, coupled with electric vehicles for transport and we could reduce emissions in short order without destroying any economies. Of course instead both Germany and Japan are dialing down their nuclear programs in favour of burning more coal.

Comment Re:Unity is 64 bit now (Score 5, Informative) 127

Unity has had the ability to create 64bit executables for a while but the editor is still a 32bit program, which can be very limiting if you are developing a large game. A 64bit editor is scheduled for Unity5 and indeed one of the biggest selling points of the new version. There's no release date for Unity5 yet though and I imagine it is at least 6 months out, considering there is at least one more big update to 4.x coming (4.6, which will include the new GUI tools).

Comment Re:Too bad their 22nm 3D failed (Score 4, Insightful) 226

And you seem to have missed the part where "running hotter than SandyBridge" applies only to overclocking. Yes, IB is a worse overclocker than SB, but under normal conditions IvyBridge is faster and uses less power than SandyBridge. Remember that overclockers are a tiny portion of the market. IvyBridge isn't the amazing revolutionary chip some people were expecting but it is a successful, evolutionary step forward. Just like most processor generations.

Comment Re:In other news... (Score 1) 273

Thing is for every problem you point out with a AI driven car you can point out 5 problems with human drivers. Humans frequently mess up in hazardous conditions, especially if they aren't used to them, meanwhile an AI car is going to be programmed for all possible conditions before it will ever be released into the wild. As for something being wrong with the car, that's what sensors are for. We have to rely on imperfect queues like smell, the AI on the other hand should be plugged straight into the onboard computer and have an excellent overview of the car's health. It might miss corner cases but once again, humans will miss many more. Also humans will often suspect something is wrong and carry on anyway because they can't be bothered to check it out, while the AI can be forced to pull over and demand a fix before carrying on.

There will still be deaths on the road if we switch over to 100% AI controlled traffic but I'll be damned if it won't drop the road toll to a tenth or less than what it is now. That's a ton of lives that will be saved, as well as the added convenience of not having to drive yourself. Of course convincing people to give up control to a machine is going to be a tough sell.

Comment Re:Just because they don't make money doesn't mean (Score 3, Insightful) 649

It might help if Android had some sort of built in performance metric similar to the Windows experience index, that can measure the CPU/GPU/memory/etc... and spew out some easy to understand numbers that a user can use to compare to minimum specs listed in the Android store. Something like you need a minimum score of 3, recommended 4, you check your phone, see it only has a 2.2 and skip buying that particular game. No confusing GPU series numbers, memory amounts, CPU Mhz or Ghz or core count numbers, just a simple score the user can compare (or even the device automatically compares and lets the user know). As far as I know nothing like that exists just yet but it would be simple to implement and really solve the problem of different device capabilities for game developers.

Comment Re:Which is an... odd way to talk about graphics (Score 1) 989

While marketing likes to throw things like 2000 cores!!! around, GPU SIMD units really aren't cores. A core implies a complete processing unit, that includes things like a decoder, memory controller, etc... while the shaders in a GPU are barely more than the SIMD co-processing units found in modern CPUs. Of course the language is already muddled through things like the new Bulldozer "cores" that share a single FPU between two cores, which has many people calling their 8-core processors quad-cores with Hyperthreading on steroids. Still, calling a GPU shader unit a "core" is a pretty serious abuse of that word.

Comment Re:Why? (Score 1) 149

One reason that transistor count matters is that it allows you to make some comparison regarding the efficiency of the processor. If the previous claim of 2 billion transistors were correct the efficiency of BD compared to Intels SB would have been horrible (almost twice the transistor count and significantly lower performance in most benchmarks). On the other hand if the new 1.2 billion figure is correct it means instead that the transistor density is quite bad (since the die size is still the same) and of course power consumption and performance in benchmarks is still much lower than Intel's SB chips. It does give a glimmer of hope for AMD though, so far as the basic architecture of BD goes and might mean that advancements at GloFo in their process technology might make it competitive in the future (which is better than AMD having to pull a completely new architecture out of their hat). This whole thing reeks of damage control though, and people have suggested that both numbers are "correct" but just represent different ways of counting the transistors. I just hope AMD can recover and start offering some true competition to Intel because the price of their 6-core SB-E chips is ludicrous.

Comment One thing that might help (Score 1) 340

Any site that really requires strong security (such as banks) should run a suite of standard password cracking programs (including ones using lists of passwords that have come out of large leaks, such as the Sony ones) over all their user passwords at regular intervals and notify users if their password is considered weak (i.e. found by the tools). Sure, it won't help with people that just don't care (if you use "password" as your password you are clearly under no delusion that it is secure) but I'm sure frequently people just don't realize that their password is terrible (or maybe just compromised in a leak).

Comment Terrible Reasoning (Score 1) 264

Sure, throw a bunch of money at technology R&D and you get nice shiny things out. The problem is, if you invest all that space exploration R&D money straight into Earth-centric engineering and technology research you get a far better bang for your buck in terms of real, usable products. Now I'm a huge fan of space exploration for the scientific value of the research and because it inspires people to be involved in science but the neat little spin-off products are just a bonus, not the main reason for doing it. Not even remotely.

Comment The big studios? Certainly. (Score 1) 179

I agree that the big studios are just rehashing the same ideas (and often badly at that) but there is plenty of innovation coming from indie developers and mod makers in the community. Look at DotA, which started as a simple UMS map in Starcraft, got ported to Warcraft 3 and has managed to spawn an entire new genre. Or in the indie space we have games like Minecraft and Terraria that are forging the way for yet another new genre of games where the player has the freedom to rebuild/shape his entire game world. That's where I'm betting we will see some really interesting and fun games appear in the future, some more sandboxy like Minecraft and some more like real games (similar to Terraria).

For the big studios it is simply to risky to invest in new (unproven) ideas when they have to recoup millions in development costs. But once a concept is proven in the mod or indie space the big studios will eventually pick it up and polish it. Again, look at DotA, a small mod project, and now we have Heroes of Newerth, League of Legends and DotA2 all competing in that space. Once the concept was considered proven big studios decided to invest in it.

I just really wished that they would stop forcing console UIs on to the PC versions of games. Just watched a video review of Dungeon Siege 3 today and the whole UI looked like a big console-port clusterfuck. Is it really too much to ask that you have separate UI implementations for the console and PC versions of games? Really?

Comment Re:What is the advantage of this over thorium? (Score 1) 560

Thorium is another great solution, especially because it is so abundant. However, the huge advantage of the TerraPower design is that it burns existing nuclear waste, making it very cheap (nobody wants the waste) and solves one of the biggest problems with all those existing reactors (what to do with the waste).

Slashdot Top Deals

Saliva causes cancer, but only if swallowed in small amounts over a long period of time. -- George Carlin

Working...