I disagree.
Firstly, there's a difference between "public cloud" and "private cloud," where 'public' implies "someone else's computer," but given this, and given that you can do private clouds, clearly the ownership of the hardware is not the defining characteristic for "cloud."
Rather, I'd argue the definition for "cloud" has to include -- perhaps more importantly than any other part of the definition -- the ability to request a resource from the system via an API and get it automatically (barring resource constraint issues or artificial limits) without human involvement. THAT is what makes it "cloud," irrespective of whether you're making that API call against the systems your own IT folks set up to get a resource within your datacenter or you're making that call against AWS.
Don't make me laugh.
Massively Multiplayer
Online
Role Playing Game
That's the initialism (it's not an acronym unless you pronounce it like a word.. Mumorpuguh?). But those words aren't what we should be talking about. The magic is in MASSIVE gaming experiences. MMOs fell far short of being anything more than the logical extension of MUDs and their kin. We keep building out and optimizing in a line forward from those expectations.
At the same time, that polish means we increasingly cast off the quirky, unique, or memorable experiences that the older MMOs did provide (even if they did so mostly by accident).
Here's a lecture from some years ago on the subject:
https://www.youtube.com/watch?...
I still stand by everything I said then.
So you think that money is the root of all evil. Have you ever asked what is the root of money? -- Ayn Rand