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Comment Re:Aww poor baby (Score 1) 662

Isn't that revenue though? Loss of revenue doesn't really count since if you're not making the programme anymore then you won't be spending it, so profit is the thing they will lose.

Good point about screwing with the delivery, though I would assume that the BBC is big enough and has a solid enough reputation that this would be a 'blip' rather than a noticable loss of confidence.

Comment Re:Aww poor baby (Score 5, Informative) 662

No I am pretty sure they make more money off Top Gear being a worldwide success then they do off the British TV tax.

You're "pretty sure" are you? You know these sort of mindless random thoughts stated as fact is pretty fucking harmful.

Top Gear worth per year, about £50million
Licence fee collected last year, £3726million

Get a grip.

Comment Re:Sooo .. (Score 1) 127

Only reason I can think to stick with your stock firmware is that you have to (not available for phone, on a CDMA network where you need to update with a proprietary software item that doesn't work on third party firmwares). I have seven unlock options on my GS3 and prefer to use the "None" option.

Well off the top of my head I could add 'stock tends to be more reliable' and 'it's faff / risk of bricking your phone to replace the firmware'...

Comment Re:Commercially makes sense ... maybe (Score 0) 148

Apple had the most profitable quarter ever recently and is the most profitable company in the world. How do you do that without heavy markup?

You don't get highly profitable by adding a huge markup. Instead, you have to do two things: First, make production of your product as efficient as possible so that production cost plus markup isn't too high. Second, create a product that is so good that people buy it instead of competing products, even at the higher cost.
 

Congratulations, you have just defined "markup"!

Comment Re:It's not just the fragmentation (Score 1) 136

Meanwhile, there is this PC platform that wiped out all of it's other bespoke competitors probably before you even touched your first computer. PCs are MUCH more diverse than Android phones. But if you started whining about "fragmentation" to PC developers they would look at you like you grew a second head.

Hoorah. It's absurd, the only people who worry about fragmentation are the analysts than have never seen software development before the iPhone existed. Actual developers have been dealing with this 'problem' for decades.

Comment Re:There's two kinds of fragmentation... (Score 1) 136

The second one is definitely bad: Several versions of the OS having significant marketshare means extra work for developers, and fewer apps for users (since some require a version newer than you have). Windows Phone and iOS are much better than Android in this.

Yeah... don't worry about it. As a dev, this isn't ideal because you can't use the latest toys across all devices, but in normal use it just means you work to a somewhat-less-than-latest API and don't worry about it. The backwards/forwards compatibility is good.

Comment Re:It's not just the fragmentation (Score 2) 136

Bullshit.

The last thing the PC is, is fragmented.

PCs have standard hardware interfaces for things like, you know, booting an OS. Accessing your framebuffer. System busses.
Android devices have none of this. Every device, every ARM SoC is roll-your-own and almost never documented. (Just ask the cyanogen devs what they think about fragmentation. Protip: Wear earplugs)

I call *your* bullshit. For an app developer (or a game developer) all of this is hidden under the Android APIs. If Android really was this much of a problem for developers then nothing would get done, rather than the real-life situation where Android is no slower to develop on than iPhone.

You're right from a OS perspective, but that is not the problem of app developers.

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