The input issue and the internal storage issue are squarely problems with Microsoft and Nintendo.
Oh, just Microsoft and Nintendo? So I can use a F22 Pro with some random USB HID class adapter board on the PS4? No? Hmm, didn't think so.
Some games like Minecraft lend themselves well to modding. However, I don't see the general purpose
Again, you don't see it, so you don't believe in it. It is the very definition of the argument from ignorance.
why are you crucifying all console gaming with the problems Microsoft had? That's an Xbox problem, not a console problem
Sony has had their epic hardware failures as well, we tend to forget them because they are not from Microsoft. But the PS, PSOne, and original PS2 all had horrendously unreliable optical drives as well. Pretty pathetic when the company selling them is one of the inventors of the CDROM.
Just because a PC can check email, go on IRC or be used to order pizza doesn't mean that I think it's lacking that the Xbox One or PS4 can't do either of those things. We're talking about a games console. For playing games on.
There's lots of other things I want to do on the same machine I'm playing games on, especially if I'm doing it in the living room where there's just one big display. I might like to look up some reference for the game I'm playing, for example.
The thing you're missing is that there's a deep experience in the ability to just put in a disc and play.
Well, there was a deep experience in being able to put in a cart and play. Then we got a different experience putting in a disc and maybe playing if it wasn't too scratched, the lens wasn't too dirty, and the optical drive was still working. Maybe you had to turn your playstation upside down, for example, before it would read a disc. The earliest optical drives for game consoles were all garbage, except the pop-top Sega CD which was simply lame. And by the time the later consoles came around, just put in a disc and play was over. Game consoles and games themselves now require updates!
I wanted to play some GTAV this morning, I spent more time waiting for the Xbox 360 update and then a GTAV update than I actually did playing. GTAV has a mandatory install, and you're explicitly told not to install the other of two discs. But I've already replaced my 360's optical drive once, and I'm not eager to do it again. It's not as simple as doing it on a PC; it's not like it's a strain, but I went so far as to buy a special case-opening tool to simplify the process of getting in there in the first place, and I omitted all the unnecessary (if you don't drop your console) screws that make it take so long to get in and out of there.
And I've also upgraded my 360's HDD, with a 160GB WD Caviar which came out of one of the small fleet of netbooks around here, and which I was able to convince the Xbox was a 120GB disk. Yep, I can use it on the Xbox by wasting part of it. Wow, I sure am getting a sweet deal with this whole console gaming thing! Having to boot a PC into DOS so that I could twiddle the drive firmware was so much easier than just slapping the disk into a PC and using the full capacity. The 60GB disk I was using just wasn't adequate any more, and I didn't feel like paying a special tax for a disk which has been blessed, even though any disk could technically work just fine.
Console games can get maybe 1 or 2 gig sized patches but it's never been PC gaming levels of bad.
You're talking about a handful of games which don't even appear on consoles. I agree that the file sizes have become offensive. Decided to try out SWTOR for shits and giggles. Wow, the control scheme is really crap, and it's enormous and I can't tell why. Just a bunch of textures? Get procedural, already. But if you brought the game to the Xbox One, which would probably involve little more than interface diddling, it would have the same massive install footprint as the PC version.