Depending on what you're doing, you should consider writing your own framework. I love using the one I wrote from scratch 10+ years ago: it's proven, high quality code, there are no secret corners I don't understand, and I know how to fix or modify it to do new things. It's also small and fast because it only needs to solve the problems *I* encounter.
To anyone who starts preaching the religion of code reuse, I think you're just scared of the unknown
This is a challenging option in a corporate environment when you need to hire someone to support said framework after you have left the company unexpectedly.
Individual creators don't really stand to gain much by stopping piracy. It's mostly the entities to whom the creations are transferred to, meaning individuals are (typically) benefited indirectly at best.
1. This is a choice (albeit usually a steady income is chosen over trying to market and distribute material yourself.
2. I wouldn't marginalize the indirect benefit. Actors still get paid well.
our society, for the longest time, did *not* put a price tag on culture. Music, knowledge, the arts
That may be true. But piracy is not just culture items. What about software? As a software engineer it would be nice to create an Android app and sell it and not have to worry about one person buying it and then everyone else getting it for free. I deserve (maybe) more than 99 cents for the effort I put into creating the game. I agree with patent reform (the current state of software patents makes me more scared to create that Android game than piracy) and reducing copy-write limitations (great video about the history of it). 28 years is plenty for me. If people still want to buy version 1.0 of my software after 28 years, then the masses can have it!
ps. I appreciate your time in having this constructive debate.
"Protozoa are small, and bacteria are small, but viruses are smaller than the both put together."