Comment Re:Cell (Score 1) 338
Probably. But that's a big trade-off to make in this era of ever-increasing graphical demands. We're talking about a game that's running at 900p and people aren't happy that it isn't 1080p. If you offload AI tasks to a GPU, those are cycles that you're not getting back for rendering later.
Additionally, it's much too early in the generation for anyone to have any decent libraries that could do such a thing, even if they were willing to make a much simpler game graphically in exchange for something more complicated gameplay/AI-wise.
From a gameplay standpoint, good AI is almost entirely smoke and mirrors. There's no meaningful difference from an agent being smart because they're calculating a lot of different options and picking the best one, and me programming an agent to do something that LOOKS smart. When they worked on the AI for the original Halo, the little grunt guys would throw themselves on grenades so that only one of them would die instead of the whole group. Playtesting revealed that players thought that was stupid (why would he kill himself? That's dumb!) even though that's actually a fairly clever thing to do. In the end, I believe they just upped the HP of everything--that had the most positive effect on the perception of AI. Just taking longer to die was interpreted as something being 'smarter'.