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Apple

Submission + - PTO: Apple Developing Projectors For Laptops (ibtimes.com)

RedEaredSlider writes: Apple may be interested in embedding future computers with their own projectors, If a recent patent application is any indication.

The application, filed in September 2009, describes a low-power projector design that would be cheaper to manufacture than current versions.

Hardware

Submission + - Cheaper, more powerful alternative to FPGAs (technologyreview.com) 2

holy_calamity writes: "Technology Review takes a look at a competitor to FPGAs claimed to be significantly faster and cheaper. Startup Tabula recently picked up another $108m in funding and says their chips make it economic to ship products with reconfigurable hardware, enabling novel upgrade strategies that include hardware as well as software."
Businesses

Submission + - Cisco Killed A Wi-Fi Enabled Flip (itworld.com) 1

jfruhlinger writes: "When Cisco killed the Flip earlier this week, a lot of tech commentators reacted with sadness. The video camera line might have seemed a bit out of date in the world of video-enabled smartphones, but they were much loved devices. And now word is filtering out that Flip had a Wi-Fi-enabled Flip camera, which may have had live Internet broadcasting capabilities, ready to be released at the moment when the decision to shut down the division was made."
Games

The Psychology of Achievement In Playing Games 80

A post on Pixel Poppers looks at the psychological underpinnings of the types of challenges offered by different game genres, and the effect those challenges have on determining which players find the games entertaining. Quoting: "To progress in an action game, the player has to improve, which is by no means guaranteed — but to progress in an RPG, the characters have to improve, which is inevitable. ... It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform — to demonstrate their talent or intellect. Others see them as opportunities to master — to improve their skill or knowledge. Say you take a person with a performance orientation ('Paul') and a person with a mastery orientation ('Matt'). Give them each an easy puzzle, and they will both do well. Paul will complete it quickly and smile proudly at how well he performed. Matt will complete it quickly and be satisfied that he has mastered the skill involved. Now give them each a difficult puzzle. Paul will jump in gamely, but it will soon become clear he cannot overcome it as impressively as he did the last one. The opportunity to show off has disappeared, and Paul will lose interest and give up. Matt, on the other hand, when stymied, will push harder. His early failure means there's still something to be learned here, and he will persevere until he does so and solves the puzzle."

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