The Plan To Bring Analytics To eSports 72
An anonymous reader writes: We're used to seeing instant replays, halftime analysis and in depth analytics in traditional sports, but now they're coming to eSports too. A new start-up, Dojo Madness, is hoping to bring the same techniques to games like League of Legends and Dota, in the hopes players can learn from their mistakes in a game when shown them. In a new interview, founder and former Electronic Sports League boss Jens Hilgers reveals that the company's main product, Dota training and replay site Bruce.GG, will use machine learning to teach itself what are good and bad plays — and he hopes to bring the tech to other games, like Counter-Strike, too. "The feedback of the users watching these videos, these input points, are allowing us to determine the relevancy of what we have done and the system will learn from that and get smarter," he says.