Comment Re:1st 1st-person shooter (Score 2, Insightful) 225
Most people don't realize how far we've come until you go back and play those games. If I recall correctly, in Doom, there was no jumping, and you couldn't aim up and down. The only way to move vertically was going up small steps, which your character automatically walked up. The levels were all 2 dimensional. It didn't support rooms above other rooms.
See, for me, these are features, not limitations.
One set of directional controls. Look where you move where you shoot. That's controls I can have fun with.
FPSes went downhill as soon as Quake introduced mouselook, and haven't been able to interest me since.