I thought of that until I realized there were no chapters [igda.org] in Indiana. I'd have to take a bus to Chicago or Detroit and rent a hotel room.
Look for similar stuff. Lots of areas have other regular groups / conventions / etc.
That's my problem: I don't yet have a mainstream platform of choice beyond native development (that is, Windows).
Then just pick one. iOS and Android are easy to get into and in demand, so they're probably the best choices now. Make a few small games or apps and get them on the market. Don't think of them as money makers, think of them as resume pieces. The phone app stores aren't money makers for most people, they're mostly marketing pieces. Companies love to have apps to promote their business, and pay good money to have them made. Take that same approach. Release something to show that you're capable of it, then people will trust you to make what they want.
Except when it's an iPhone 4 and the product under development requires the larger RAM in the iPhone 4 and not the iPod touch 4.
Of course. Things like that are why I said "most of the time".
I wasn't aware of that. I thought there were so many job seekers that candidates without their own equipment were rejected outright.
An iPad or iPhone is cheap compared to a developer's pay rate. If you have a good resume and/or recommendations, then not having the exact device the project requires isn't a deal breaker. You're not likely to get a company to give you a Mac, but iPads aren't a big deal.