Comment Re:And the other reason is... (Score 1) 397
They did, however, manage to tie the stuff down and limited them in ways unprecedented. In that way, Apple definitely did something new, but that's not something people actually WANT.
IllDefinedTermException.
Stack trace: Your input statement raised a parsing exception at "people". You != people at large.
People (at large) did in fact want stuff "tied down and limited", because without that, they had to figure out how to wander through 100000 ways of doing one simple thing they wanted to do. How I get out of this app? How do I get to my email? If you don't know anything about OSes or apps or even really up from down, you can figure out how to press the center button on the iPhone enough times to get back to an icon you recognize.
Second, by reducing complexity, Apple made it manageable to have the OS drive the phone experience, rather than the hardware driving the experience, which had been the case up to that point (though BlackBerries might strain my theory a bit). This plus sandboxing the hell out of everything in turn made it possible to put software on the phone and have a reasonable expectation that it will work, and voile you can now sell software downloads. I bought an iPhone after having a WinCE device, and despite having been a Linux admin, a quasi-DBA, etc, I couldn't get apps to install on that damn WinCE crap. I could on the iPhone. So that's what the iPhone delivered. Do other OSes do that now, absolutely yes. Are there drawbacks to Apple's design choices in iOS? Also yes, and these are particularly glaring with the iPad (the level of sandboxing really reduces utility of the iPad, IMHO).
But like it or not, Apple the first to figure out how to make a OS/user experience-centric phone for the average Joe or Jane. I suspect that it will be very hard to dislodge them from their perch, just as ostensibly better OSes couldn't get rid of Windows on the desktop.