Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×

Comment Re:That depends... (Score 1) 492

I completely agree with the parent.

To me, the main difference is the way Google makes business decisions with their consumer products. With Gmail, for example, Google really goes out of their way to make it incredibly easy to migrate your entire mailbox to another service. Unlike Hotmail, that for years didn't allow blanket forwarding rules, the ability to check an essentially arbitrary number of POP3 accounts to pull from, and the ability to send mail from any domain, Google bent over backwards to just do what would make their service the best, even if that meant making it easier to lose them to competition. Google, from what I can tell, considers it a priority to set up their services so the incentives drive them to make the product better, not worse. With Google Drive, they don't even really need to do this, since there's very little stopping users from dragging their files over from their Google Drive into their Dropbox if they don't like it better. There's even multiple ways of integrating Dropbox with Gmail, many of which are free - some even provide drag and drop support.

Microsoft, on the other hand, continually goes out of it's way to do the 'dick move' to their consumers. With XBox 360, they went out of their way to make most USB storage devices work with the console, BUT intentionally placed a limit so you could only access the first 16GB of any device, forcing consumers to buy the XBox 360-specific hard drives if they wanted more than that amount of space. Microsoft doesn't apologize - they just say "yes, we went out of our way to intentionally inconvenience you because we think it will make more money in this case, and that's what we'll do every time."

Another great example is PDF support in Office. Historically, in Office Mac, they just had the option to save or print to PDF. In Windows, they just left this out for more than a decade, on purpose, until finally in 2006 they caved, probably under competitive pressure and their corporate consumers whining about it so much. As much as I think PDF is junk, you can't argue it wasn't a widely used format that they could have easily supported, and it wasn't Adobe stopping them. They intentionally did it just to be dicks - they had a reputation to uphold, after all.

Microsoft's version of Java - another move that just seemed to be made intentionally out of spite towards Java developers. They release a modified version of Java that isn't compatible, only to then abandon it once a bunch of Java developers migrated. It's hard not to think the whole thing was just a plan to fuck with people.

Comment Re:Crash? More like correction. (Score 1) 709

Except that decentralized digital cash is inherently flawed, since the tokens will always grow linearly in the number of transactions they are used for. In other digital cash systems, this problem is solved by having an issuing authority (bank, government, etc.) that accepts old tokens and issues fresh tokens. In the case of Bitcoin, no such authority exists, so the tokens are just going to keep getting bigger, and eventually they will be too large to be useful.

This is total bullshit, presumably based on a lack of understanding of how bitcoins work. The phrase "accepts old tokens and issues fresh tokens" is completely meaningless in the context of bitcoins, which has a universal log of all transactions maintained by miners, not any actual tokens at all.

Comment Re:Kinect demo faked (Score 4, Informative) 277

I also work at M$ (contractor!) but not on Kinect and those demos were definitely legit. My office happens happens to be near where it's worked on, and I've playtested it briefly on several occasions. I think today's demo and the hype doesn't nearly do the platform justice - I've already gone to GameStop to (try to) pre-order...it's frikkin' amazing.

If you watch the video carefully, you'll notice there are are essentially two types of use of the platform:

1. Most games seem to have a delay between when you move and when that movement shows up on screen. These games are either ones where you notice something you have to react to, you react, and then you see something happen after a delay, or ones where you sorta 'pre-act' moves you know are coming. If you watch the video where they are avoiding things on the track, you can see them move their bodies early, anticipating that the game won't get the move in time if they jump in time with what they see.

2. The dance game seemed to do a kind of post-analysis to see if what you did is correct - I think this is very similar to existing singing games out there - you calibrate it so you can sing with the music as you hear it, but the scoring mechanism doesn't come back with how well you're doing as fast as you're doing it. I'm pretty sure they must be doing the same thing here - you dance to what you see, and the scoring chimes in a moment later with "yup, that last move was great" or whatever. If you look on the right side you can see the upcoming moves - that's how you know what to do next - also you can see yourself moving on the right in a small box - i think if you look there you'll see yourself delayed.

Comment Why higher framereate _really_ matters in an fps.. (Score 1) 521

I play FPS games - 30 fps is fine as far as visual quality goes - sure, 60 fps is better, but I don't care - it's not the visual quality that concerns me.

What does concern me is the delay in getting the information I need when I'm playing.

Ideally, I'd like infinite FPS - then, when an opponent appears, I'd see it as soon as possible after the data makes it from the computer to the monitor. At 30 FPS, there is an additional delay, probably up to 33 ms, probably averaging 16 ms. At 60 FPS, that additional delay is cut in half, and at 120 FPS, it's cut in half again. In short, I get relevant information sooner, and that makes me play better.

Often battles in FPS games are literally two people who both shoot each other in the head for a one shot kill as soon as they see each other. Players want to minimize any delay so the game will decide they shot first, and win the encounter - every little ms matters, as any skilled gamer knows all too well.

Slashdot Top Deals

Our business in life is not to succeed but to continue to fail in high spirits. -- Robert Louis Stevenson

Working...