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Networking

BIND Still Susceptible To DNS Cache Poisoning 146

An anonymous reader writes "John Markoff of the NYTimes writes about a Russian hacker, Evgeniy Polyakov, who has successfully poisoned the latest, patched BIND with randomized ports. Originally, the randomized ports were never supposed to completely solve the problem, but just make it harder to do. It was thought that with port randomization, it would take roughly a week to get a hit. Using his own exploit code, two desktop computers and a GigE link, Polyakov reduced the time to 10 hours."
Security

Apple Clients Still Vulnerable After DNS Patch 94

Glenn Fleishman sends word that SANS Institute testing indicates that, even after installing Apple's latest patch for the DNS vulnerability, Leopard desktops (not servers) are still vulnerable — or at least perpetuate risky behavior that makes exploitation easier. This matters because "With servers rapidly being patched worldwide, it's likely that the low-hanging fruit disappears, and vectors [will be] designed to attack massive numbers of clients on ISP networks."

C# Memory Leak Torpedoed Princeton's DARPA Chances 560

nil0lab writes "In a case of 20/20 hindsight, Princeton DARPA Grand Challenge team member Bryan Cattle reflects on how their code failed to forget obstacles it had passed. It was written in Microsoft's C#, which isn't supposed to let you have memory leaks. 'We kept noticing that the computer would begin to bog down after extended periods of driving. This problem was pernicious because it only showed up after 40 minutes to an hour of driving around and collecting obstacles. The computer performance would just gradually slow down until the car just simply stopped responding, usually with the gas pedal down, and would just drive off into the bush until we pulled the plug. We looked through the code on paper, literally line by line, and just couldn't for the life of us imagine what the problem was.'"
First Person Shooters (Games)

Halo 3 To Have 'Mute the Jerk' Button 260

Eurogamer is reporting on comments from the Bungie website. A feature for the upcoming Halo 3, that they've just announced, will be most welcomed by aging FPS players tired of hearing high-pitched squeals through their headsets. When playing an online match, players will be able to hit a button and then choose one of the gamertags playing the game. The result: a total mute on that player for the remainder of the game. They don't mention it on the site, but one would hope the Xbox Live servers are taking metrics on this activity, to be used in calculating the player's reputation. The more you mouth off, the worse you look to future players. Anyone have some other feature they think might make online gaming better?

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