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Comment Re:What's the story? (Score 1) 106

While I'm all for this project - tell me again HOW those books are going to get to an OLPC-using kid's hands?

As other posters have pointed out - there's the issue of indexing this stuff properly.

And there's still distribution to think about.

The standard OPLC deployment includes a school server.

The model used for reference material such as Wikipedia, text books or this is to put the material on the school server. All the XOs in the area have fast wireless access and the school server has the hard drive space to store and serve all the data.

Comment Re:A little unfair... (Score 2, Interesting) 123

The good thing about Winmodem-like cellphones is... um... er... uh... well, I'm sure there's something good about it.

It's cheaper. Cost is the God in consumer electronics upon which everything else is sacrificed. The could be saving up to $5 per phone doing it this way. Ship 20 million phones and that's $100 million dollars in the bank. The effort made in consumer electronics to save four cents (over 10 million units) would probably make your head spin.

The difference in the two approaches isn't as much as you are making out to be. The dedicated radio chip is still running a microprocessor written in software. By combining the two processors in the single package you save cost and space (more cost).

The major downside to this is debugging the radio processing where it's interfered with by other actions on the phone, having two cores probably helps a lot with this. That said, assigning three engineers full time for a year to figure it out is trivial compared to the savings you get.

(I spent a year of my life fixing a 'creative' electronic circuit that saved us 8 cents per board).

Comment Re:Misses The Point (Score 2, Insightful) 339

You are assuming perfect knowledge and rational behaviour. Which is a nice theoretical approximation but the rest of us live in the real world.

The problem is that the power usage is not a factor most people consider compared to screen size, trim colour and brightness level. Even if you do care about the power usage there have been deceptive practices such as ultralow idle levels which aren't used 90% of the time.

A compulsory minimum will get rid of the dodgy TVs and people won't have to worry about it. As a nice added bonus the standards will mean most manufacturers will comply and the rest of the world will also benefit (see the way RoHS has been adopted world wide).

Comment Re:Pacemaker power? (Score 1) 444

There's still a few of them out there though.

I've heard some amusing stories of people who had pacemakers implanted in the 80s and never had to have them maintained, so they were never recorded. Now you have a very dead body in the morgue who still has a heart beat and "no pacemaker". Shortly followed by the guys with geiger counters and plastic suits.

Comment Re:De Icaza Responds (Score 1) 498

"It doesn't take a rocket scientist to work out that a GC-based, VM-based language that has layers of intermediate execution is going to be slower than is required for a trading system."

Actually, this is only true in an ever decreasing set of circumstances.

See here for an explanation of some of the common reasons why this is often not the case:

http://www.idiom.com/~zilla/Computer/javaCbenchmark.html

...

A large scale trading system like this one is one of those circumstances. The latency has to be low, the throughput is high. They are spending enough on hardware that having a programmer optimize a few functions is very worthwhile. Certainly enough that they wouldn't think a 20% performance decrease was "very reasonable".

There are ways of optimizing .NET further, like writing chunks of the code in C. But one really has to consider how much of the application you want written in this way. Clearly in this case the optimizations weren't sufficient.

Submission + - iKraft iBackflips on iSnack

lordlod writes: "After just five days of non-stop ridicule iKraft has decided that the bastard child of combining Apple and O'Reilly's marketing might not actually work for a spread. So iSnack 2.0 is being retired.

Not that they have any better ideas themselves, another competition will be run allowing people to vote on the least atrocious name. Fortunately they have made enough product with the iSnack 2.0 name that we get to mock them for months until it sells out."
Idle

Submission + - iSnack 2.0 gets Toasted (news.com.au) 3

hools1234 writes: "Australian icon 'Vegemite' released a new product name on Saturday called 'iSnack 2.0'. It was poorly received, with Vegemite enduring a storm of consumer outrage over its tampering with the Vegemite brand. The new product is a combination of the traditional Vegemite sandwich spread mixed with Cream Cheese. Within hours fury was unleashed on Twitter, Facebook and Blogs labeling the name as an 'epic fail' or #vegefail. The Australian is now reporting that within only three days of launch, Kraft has announced it will hold a national vote to come up with a new name.

The iSnack 2.0 name was suggested in a competition that attracted over 40,000 entries to name the product, with the orginal Vegemite spread named in the same fashion. iSnack 2.0 is believed to have been chosen so as to resonate with the young and hip iProducts phenomenon such as iPod and iPhone. To make matters worse, the iSnack name is already under copyright to sandwich-press maker Breville. We just hope the new name isn't iSnack 3.0!

It seems iSnack 2.0 wasn't compatible. FAIL."

Comment Re:Designer doesn't understand virtual worlds (Score 1) 64

Having read the article, it's clear that the designer has no idea how virtual worlds and especially Second Life (SL) and its many clones like Opensim work. He's making up a legal theory about virtual property and artist rights in virtual worlds that simply doesn't exist, yet. It's wishful thinking.

It's not virtual property, it's intellectual property and courts have plenty of experience dealing with it.

The way that the program distributes temporary copies, the fact that it's a virtual world and that's it's an open sourced simulator are completely irrelevant.

Comment A solved problem (Score 1) 167

The solution is a market. A real one, where people actually trade with each other.

You need genuine demand for goods, regular food intake, equipment that breaks etc.
You need an open market that allows people to trade between each other.
You strongly favour specialists over generalists, this forces people to interact in the market.
There has to be mechanisms to remove wealth from the game, this can be transaction fees, regular taxes, destruction of goods through use, consumption of goods such as food. Demand must always be higher than supply, if everyone has the best armour, best weapon and tonnes of food, the economy is broken.

The system is self balancing. Everyone needs all the goods and everyone needs to interact with the market. If weapon smithing is lucrative for some reason a genuine supply/demand market makes weapons cheap enough that it's no longer the case. There will always be short term advantages to being in different groups but they balance as the market pushes people to correct for it.

The game administrators have two ways of influencing the market.
By tweaking the tax system and economy dampers they change the overall availability of goods.
Adjusting the demand for a particular good or the rate that it's produced will change the number of people in a given profession. This also impacts on the overall economy.

I don't think safety rails are necessary. A game with a dozen people will make the economy start to tick over. However if safety rails are required (NPC's producing food etc) then the prices should be punative. Selling at least 5x more expensive than a human farmer would sell the product for and buying at least 5x cheaper. People should not regularly be buying or selling from the NPC based market.

The big downside to all of this and the reason the game developers don't do it is because it forces you to interact with the market. Which isn't cool if you just want to go around and punch monsters.

Comment Re:What the F... (Score 1) 503

Say Gnote takes off and Tomboy dies, the motivation to improve Gnote is gone because the single goal of Gnote(i.e to kill Tomboy) has been achieved, and anyway, there is no more Tomboy to ripoff new ideas, code and GUI design from. Tomboy's developers are not happy with gnote now, so there's little chance they will jump ship to gnote.

I think the goal of Gnote is to have a good note application like Tomboy that doesn't require Mono. Any killing of Tomboy is just a side effect.

If Tomboy died the core developers probably wouldn't switch but many of the minor contributors will and all the future contributors will including the new eyes that see a better way to structure something or a really nice new feature. Gnote will continue to grow.

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