Comment Re:Lol, yeah, that's real tough... (Score 1) 305
I agree.
My issue isn't that there aren't lots of implementation detail to seemingly obvious logical manifestations of everyday objects, my issue is that the game designer is trying to make it sound like that aspect of their job is difficult. It isn't. It's possibly tedious, but it's not hard.
Now, that aside, being a GREAT game designer IS hard because the creativity necessary isn't something that can really be taught - but again, this isn't what the person in the article was referring to.