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Bug

Journal Journal: More Bugs Fixed...

I really don't know where all these bugs are coming from.
Found some more bugs in my old code - a bunch of my other old GDI stuff stopped working, so I rewrote it. Also fixed a bug in the parallax map rendering stuff - no more crashes when the camera scrolls to the top or left of a map ;)

Also, I implemented virtual file support in the rest of the engine objects. Most of them don't save anything, but i'll fix that later ;)

Get the latest binary here.

Bug

Journal Journal: Uh oh...

Heh... somehow I broke my PNG loader. :) No more PNGs until I fix it - The beta will probably crash if you load PNGs. (That includes the sample game).

Edit: Just fixed it, I had to make a small fix in Fury2GE.dll. Turned out to be a bug in my GDI image loader. :) If you downloaded the binary before now, just download it again. :)

Programming

Journal Journal: Fury2 Update

Fury2 updated.
Grab the new full binary here.

Recent changes (Or at least the ones I remember):
New VirtualFile class added. (Create them with the F2File function.)
Added VirtualFile load/save support to Sprite and Tileset classes.
Lots of bugfixes. (Still didn't fix the random parallax crash though, working on that one)
Hue Shift filter added to GFX library.
Sprite Scaling added. (Sprite.ScaleLevel)
Sprite Blocking Scaling added (Engine.ScaleBlocking)

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