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Comment Re:You nerds need to get over yourselves (Score 1) 212

When people say coding is the new literacy they are not suggesting that everyone become professional programmers anymore then saying someone should be able to read and write means they should become professional writers.

Exactly. Go back a couple of hundred years and you even have well-off people saying 'I don't need to learn to write, I can afford to hire a scribe'. You had people saying 'not everyone needs to learn to read and write, there aren't enough jobs for that many scribes anyway'.

Before he retired, my stepfather was the head groundskeeper on a golf course. Not exactly the kind of job you think of as requiring coding skills. Except that they had a computerised irrigation system that could trigger sprinklers in response to various events (humidity sensors, motion sensors, time, and so on). It came with a partly-graphical domain-specific programming language for controlling it. It's going to be very hard in the next 50 years to find a job that doesn't require some programming to do it competently - even this kind of stereotypically low-tech job requires it now.

Comment Re:grandmother reference (Score 4, Insightful) 468

It's really the only viable answer to piracy that's left and publishers are embracing it wholeheartedly.

I used to pirate games and I used to buy games. I eventually couldn't be bothered with pirating and worrying about malware or with trying to jump through the hoops that the publishers wanted, so I stopped playing games altogether. Then gog.com launched and sold me games that I was nostalgic about, cheaply. Then they started selling newer games. I spent more with them last six months than I did on total on games in the five years since Steam was launched and the industry wend DRM-happy. I can download DRM-free installers for all of the games, often in OS X, Windows, and Linux versions.

It turns out that there's another answer to piracy that works: sell your product in a way that's easy to use at a reasonable price. Stop worrying about pirates and start worrying about customers. Someone who wouldn't buy your game anyway who pirates it is not a lost sale, but someone who can't be bothered to put up with your treating them like a criminal and so doesn't buy from you is. Buying a game from gog.com is easier than pirating and, if you factor in the cost of your time, probably cheaper as well.

Give me a product I want for a reasonable price and I will happily hand over my money, because I feel that I'm getting something valuable in return. Don't, and... well, computer games are not the only form of entertainment available.

Comment Re:Good Luck! You'll Need It! (Score 2) 282

This is very true. However, WhatsApp appears to be a counter-example. They are deploying full end to end encryption and instead of ads, they just ..... charge people money, $1 per year. WhatsApp is not very big in the USA but it's huge everywhere else in the world.

The big problem is not people sharing with Facebook or Google or whoever (as you note: who cares?) but rather the last part - sharing with a foreign corporation is currently equivalent to sharing with its government, and people tend to care about the latter much more than the former. But that's a political problem. It's very hard to solve with cryptography. All the fancy science in the world won't stop a local government just passing a law that makes it illegal to use, and they all will because they all crave the power that comes with total knowledge of what citizens are doing and thinking.

Ultimately the solution must be two-pronged. Political effort to make it socially unacceptable for politicians to try and ban strong crypto. And the deployment of that crypto to create technical resistance against bending or breaking those rules.

Comment Re:Everyone back up a step... (Score 4, Insightful) 468

That's not what the second link says is happening though.

My reading of the second article is that there is the following problem. Website G2A.com allows private re-sale of game keys, whether that's to undercut the retail prices or avoid region locking or whatever is irrelevant. Carders are constantly on the lookout for ways to cash out stolen credit card numbers. Because fraudulent card purchases can be rolled back and because you have to go through ID verification to accept cards, spending them at their own shops doesn't work - craftier schemes are needed.

So what they do is go online and buy game activation keys in bulk with stolen cards. They know it will take time for the legit owners of the cards to notice and charge back the purchase. Then they go to G2A.com and sell the keys at cut-down prices to people who know they are obtaining keys from a dodgy backstreet source, either they sell for hard-to-reverse payment methods like Western Union or they just bet that nobody wants to file a complaint with PayPal saying they got ripped off trying to buy a $60 game for $5 on a forum known for piracy and unauthorised distribution.

Then what happens? Well, the game reseller gets delivered a list of card chargebacks by their banks and are told they have a limited amount of time to get the chargeback problem under control. Otherwise they will get cut off and not be able to accept credit card payments any more. The only available route to Ubisoft or whoever at this point is to revoke the stolen keys to try and kill the demand for the carded keys.

If that reading is correct then Ubisoft aren't to blame here. They can't just let this trade continue or it threatens their ability to accept legitimate card payments.

Comment Re:Why you shouldnt buy anything with revocable DR (Score 0) 468

In this case UBISOFT has a dispute with gray marketeers and decides to take it out on the customers instead of taking it to the courts

Ubisoft might not be able to take them to the courts. For example if these resellers are in China or developing countries where the local authorities don't care about foreign IP cases. Technically speaking, it's actually the customers who have a dispute with the resellers, because those resellers knowingly sold them dud keys. It's not much different than if you buy a fake branded Mac, take it to an Apple repair centre and they tell you to go away. Your dispute is not with Apple. Your dispute is with the entity that sold you the fake goods.

Look at it another way. What if these "resellers" were actually selling you random numbers instead of game activation keys. When you try them out and discover they don't work .... your dispute is not with Ubisoft. They would be totally correct to deny activation of the game. Your dispute is with the fraudster who sold you the invalid keys.

Comment Re:The solution is obvious (Score 1) 579

Blame for this issue lies soley at the feet of Verizon, At&T, Sprint, T-Mobile, etc.

In my case, the vendor is called Google -- I have a Galaxy Nexus. This phone is just two years old. No updates to 4.4, 4.3 is the last version supported.

Thus, I lay blame at the feet of the vendor -- Google.

PS: No need to tell me about CyanogenMod. I know about that. This is not about geeks being able to root their phone and replace the OS. This is about Google not doing proper support for a commercial product, a behavior that any other company in the IT business would be grilled about on virtual hot coals.

Comment Re:"A hangar in Mojave" (Score 3, Informative) 38

That's actually what it's like at "Mojave Spaceport". Hangers of small aviation practicioners and their junk. Gary Hudson, Burt Rutan, etc. Old aircraft and parts strewn about. Left-over facilities from Rotary Rocket used by flight schools. A medium-sized facility for Orbital. Some big facilities for BAE, etc. An aircraft graveyard next door.

Comment Re: DirectX is obsolete (Score 1) 135

Actually, a lot of these games just use WINE's implementation of DirectX. This either translates the calls to OpenGL or implements a DirectX state tracker directly if you have Gallium drivers configured correctly. The same is true of a lot of Mac games. Good luck getting WINE to run on a console though...

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