What? Pagers were around long long before SMS even existed. They just were never in the mass-market communication space that SMSs dominate now since they were not 'peer to peer', at least not in the most common form
Thank Weis and Hickman for that.
Because a 2nd hand game is indistinguishable from a 1st hand game? When you buy a 2nd hand car, you except that it's suffered wear and tear and therefore worth less; except in the unusual cases where is end up being worth more as a vintage car.
I think the biggest gripe from the devs is that, between piracy and the second hand market, they see lots of people playing their games, but not seeing a corresponding amount of money in revenue. That's very much their problem which we're not obligated to solve, but we might not like the solutions.
Digital distribution of games will be the way forward for them; Capps says impulse purchasing is still alive, but in these days of over-saturated media coverage of upcoming games, with 'Previews' and 'Hands-ons' and forums and user-reviews -- who is really surprised anymore?? It's surely much more convenient to click 'buy now'.
"God is a comedian playing to an audience too afraid to laugh." - Voltaire