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Comment Re:PS4 hardware (Score 1) 152

No, it was not. =D

You make a very poor judgment of the last decade developers. And somewhat lack of history knowledge.

What did PS3 a good start was the huge Microsoft failure on delivering a faithfully working hardware (that Red Ring of Death issue, remember?). Any other company would had fold, but Microsoft had (and still has) a huge cash cow to milk (Microsoft Office), and that was the sorely reason XBox didn't fold at that time.

But Microsoft people aren't stupid (for the most part, at least), and XBox was fixed. And they did a really big thing: the Microsoft Live. This really changed the game, and Sony got a really nasty bite in the ass. Sony took too much time to get the PSN up to the Live level (still doing it by the way).

By the way, The XBox 360 is also a PowerPC machine - the same core used on sony's PS3. And the NIntendo Wii (and also the WIi-U). And also on GameCube, Apple's failed Pippin and a lot of others dead on arrived videgames. There's absolutely nothing weird on PowerPC being used on videogames. Sony made things complicated for developers by tacking 6 specialized coprocessors inside its chip - what, for programmers used to have just one (MMX, 3DNow!, etc), was clearly a new level of computing. However, parallel computing appears to be here to stay (look at the ARM chips) - and having EIGHT general purposes CPUs competing for the same resources is not for the faint of the heart (Microsoft took years to learn, look at that crappy piece os software called Microsoft Windows). The complexity is still there - we just shifted it to another side.

Videogame Makers choose their hardware based on price, power and next years availability. Power PC had won the maker's heart in the past, but by some reasons IBM choose to abandon this race, giving the PowerPc a low priority on to research and development. AMD, on the other hand, spend a lot of efforts and money by upscaling their CPU to the current levels. The decision on using AMD's x64 over the previous PowerPC one was taken based on CURRENT chip power, CURRENT chip pricing and guarantees for chip supply for the product's lifetime.

The current new chip is easier to program? Beneficial side effect, nothing more. Not a single videogame maker will sacrifice any of the previous requirements to make the developer's life easier. We are not in the 90's anymore, there's a lot more people with programming skills nowadays, and a lot of them will be willing to deal with any extra complexity to take your job from you. (sad but true)

Comment Re:PS4 hardware (Score 1) 152

Because IBM didn't improve the PowerPC processor line since them, while Intel, AMD et all spent a lot of money on the x86_64 architecture.

In the end, it's not what the architecture did in the past - what matters is what the architecture will do in the future. Now, x86_64 is far more capable than the CELL architecture. So, if you want to build a top performance machine today, you will go with x86_64.

Submission + - The Technical Difficulty In Porting a PS3 Game to the PS4 (edge-online.com)

An anonymous reader writes: The Last of Us was one of the last major projects for the PlayStation 3. The code optimization done by development studio Naughty Dog was a real technical achievement — making graphics look modern and impressive on a 7-year-old piece of hardware. Now, they're in the process of porting it to the much more capable PS4, which will end up being a technical accomplishment in its own right. Creative director Neil Druckmann said, 'Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds that took a long time. These engineers are some of the best in the industry and they optimised the game so much for the PS3’s SPUs specifically. It was optimised on a binary level, but after shifting those things over [to PS4] you have to go back to the high level, make sure the [game] systems are intact, and optimise it again. I can't describe how difficult a task that is. And once it’s running well, you’re running the [versions] side by side to make sure you didn't screw something up in the process, like physics being slightly off, which throws the game off, or lighting being shifted and all of a sudden it’s a drastically different look. That’s not ‘improved’ any more; that’s different. We want to stay faithful while being better.'

Comment Re:BS (Score 3, Interesting) 293

I think that the old and faithful meta-moderating should come back, and once a bad moderator it's detected, he/she should be silently flagged - and then silently banned from moderating for some time when the flag is downed, and the cycle restarts from scratch, with the previously offender having to rebuild his "reputation".

It's damn too easy to be a troll around here, and damn too hard to prevent the harm. One must be a kind of masochist to be a assidual contributor of this site.

(I frequently get feed up, and spend some weeks ignoring the site until I cool down - I prefer being absent that being abusive)

Comment Re:BS (Score 4, Insightful) 293

Recently, somebody down voted all of my comments in one thread so they were 0'd, and then /. suddenly decided that I'll only deserve 5 mod points every few days. That, to me, is obviously weird. I thought my comments weren't that bad, even if they weren't great. This is the 2nd time this has happened to me, and it happens far too easily.

It happens all the time to me, too.

I just don't care. The 15 mod points will come back, and then someday some mod-troll will hit you again, and you will pass some time with 5 mod points again, and then by some reason the 15 mod points will come back again.

Some time ago, the meta-moderating used to be used against such practices, but no more.

My advice? Just ignore the problem. Enjoy the "free time" from moderating and try to enjoy it - you are not paid to moderate this thing, if Slashdot is OK with mod-trolling fskcing up the good moderators, why should we bother either?

Submission + - Free software foundation condemns Mozilla's move to support DRM in Firefox. (fsf.org)

ptr_88 writes: Free software foundation has opposed Mozilla's move to support DRM in Firefox browser partnership with Adobe. This is what FSF has to say about this move : The Free Software Foundation is deeply disappointed in Mozilla's announcement. The decision compromises important principles in order to alleviate misguided fears about loss of browser market share. It allies Mozilla with a company hostile to the free software movement and to Mozilla's own fundamental ideals .

Comment Re:It's not underresourced (Score 2) 175

Fragmentation is the cost of the freedom: without the rights that can lead to fragmentation, Software would never be free (neither "libre").

A fragmented community is not a software problem - it's a leadership problem: we must learn to choose better our leaders. Since people rarely agree with other - forking is the best (but not always the cheaper) way to decide who's right.

Comment Re:Really? (Score 1) 345

Anyone but a douchebag would release the patch.

By your statement, Microsoft should not release the patch! :-)

Remember, we're talking about the guys that used to sabotage every competitor on the market (Wordperfect, DR-DOS among many others) and double cross (almost?) every partner.

It's business, you can say. But's still sabotage and double crossing.

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