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Comment Re:Neglected the Rule of Cool (Score 2) 90

C.J. Cherryh has a universe of space stations and ships. While reading one of them, I enjoyed the realistic depiction of life aboard a corvette. I eventually came to realize that it was a lot like the books I've read about life aboard sailing man-o-wars. Which makes sense, as the parallels are there, and she's just describing how a lot of humans react in the same situations.

Comment Re:somebody is trying too hard. (Score 2) 90

Sounds good, and that's more or less the way ships are really designed. Instead of a points pool, there's the budget and resources. Whether or not they're called classes, you're going to have a largest and a smallest. Once you have that, you can have something in the middle. With more fine tuning one ends up with a small-medium group, and a medium-large, for certain mission types or budgets. So I think your 5 groupings is spot on.

Regarding designers doing dumb things, history is littered with "classes" of only one or two ships. And, of course, we can't always blame the designers; often they're directed to do things that they do by other people/organizations.

Good luck with your game.

Comment Nimby's (Score 1) 164

My 2nd thought was that this looks like a field of dicks. It may be a way to win over powerful nimby types who look and find that there's something, er, aesthetically pleasing about them.

Comment Re:Weed (Score 1) 164

...80 foot high joints balanced over a moody desert scene. You half expect Johnnie Depp to come running on to the stage shooting randomly at non existent bats.

Maybe that will be in the trailer.

Coming, This October...

  "Field of Dreams 2"

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