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Comment Re:Slashdot videos suck! (Score 3) 117

Videos/podcasts and similar formats are definitely not for every setting, but they do allow you to get to know a person a bit better than a simple transcript does. In a video, you can see a person's facial expressions, you can hear emphasis, and you may be able to make more of an emotional connection. For a podcast, you can listen in the background, during your commute, etc. Each format has its advantages/disadvantages.

I agree a transcript would be awesome though; sorry that I've not gotten around to that yet (I do these in my spare time and suggested to Roblimo that he might want to run a shorter version). If you want to help, I've set up an Amara import here. In general, Passionate Voices is a community project (the videos are under CC-0, i.e. free to reuse), and help is always welcome, including with doing itnerviews.

Comment "Pipeline" by Sumana (Score 1, Insightful) 117

A few days ago, Sumana released this video, Pipeline, a critique of the tech industry's treatment of women. It's relevant to the overall discussion re: hospitality and worth watching (the main point being, "getting women into tech" doesn't really solve any problems if the actual experience in the industry is a terrible one).

Comment Re:Sooooo...... (Score 5, Informative) 776

Very little CGI was used in Mad Max.

"Over 80% of the effects seen in the film are real practical effects, stunts, make-up and sets. CGI was used sparingly mainly to enhance the Namibian landscape, remove stunt rigging and for Charlize Theron's left hand which in the film is a prosthetic arm." http://www.imdb.com/title/tt13...

Comment Old guy here - pixel art reminds me of bad games (Score 5, Interesting) 175

I'm 45. I played Space Invaders in my local bowling alley when it came out - with my limited allowance. I was 10 (it took a while to get the midwest USA).

I hate pixel art. It reminds me of bad games. Why limit yourself to an outdated method?

Gameplay is king, but appearance is important.

Pixel art holds zero nostalgia for me. Give me something that looks good, and plays great, and I will buy it. Pixelated graphics do NOT look good.

Comment Re:"Millions of dollars spent" / state of Flow (Score 4, Interesting) 94

Hey gl4ss, these are fair points, but I stand by my original estimate, including overhead & travel. A couple of things to keep in mind: 1) Although WMF is based in the SF Bay Area, it is a non-profit, there are no bonuses or stock options, and base comp is good but not as high as you can get elsewhere. We also hire internationally and our teams often include remote folks in regions with different pay scales. For positions like community liaisons, we often hire younger folks who don't get quite as high an hourly rate as an experienced engineer would. 2) Yes, managers need to get involved, there are meeeetings, etc., but our engineering managers tend to be responsible for pretty large groups (20+ folks) since teams working on user-facing features have their own dedicated Product Managers and most of the day-to-day decision making exists at the team level. This reduces the risk of micromanagement and keeps managers focused on supporting teams rather than getting in their way. 3) The delta in compensation between engineering managers and engineers is not as high as you might think.

Comment Re:"Millions of dollars spent" / state of Flow (Score 3, Interesting) 94

Hi TuringTest, thanks for your comment! Contrary to your past tense, Flow continues to be in active development, and continues to be deployed to new use cases, most recently a new user help forum on French Wikipedia, and a technical support forum on Catalan Wikipedia. Since the only way to roll out a system like this is to replace existing use of wiki pages, we're proceeding conservatively to test it out in social spaces where people want to try a new approach, and improving it in partnership with real users in those venues.

It's true that talk pages, being ordinary wiki pages, support "making your own workflow". I love the Douglas Engelbart reference, though I doubt Engelbart would have remained content with talk pages for very long. The lack of a discrete identity for separate comments makes it impossible to selectively monitor conversations you're participating in (you literally have to use diffs to know what's going on), or to show comments outside of the context of the page they were added to. This is a pretty tough set of constraints to work with. At the same time, you're absolutely right that a modern system can't simply emulate patterns used by web forums or commenting systems like this one.

Like wiki pages, Flow posts have their own revision history. Flow-enabled pages have a wiki-style header. Each thread has a summary which can be community-edited. Threads can be collapsed and un-collapsed by anyone. All actions are logged. In short, wiki-style principles and ideas are implemented throughout the system. At the same time, we believe that as we add modern capabilities like tagging, we can replace some of the convoluted workflows that are necessary in wikitext. Already, Flow adds capabilities missing from talk pages -- notifications for individual replies, watching specific threads (rather than a whole page), in-place responses, etc. More to come.

Comment Re:"Millions of dollars spent" / state of Flow (Score 4, Informative) 94

Hello metasonix! First, congratulations on the successful article submission. In answer to your question, I was referring to LQT development. LQT was put into maintenance mode in early 2011, so of your "10 plus year project", about 7 years elapsed with a little bit of paid effort dedicated to the development of LQT. $150K max spent (not all of it by WMF) on LQT is really a high estimate -- Andrew Garrett, the only dedicated developer, also worked on other projects during that time, including the widely used AbuseFilter extension.

Flow development kicked off in summer 2013, about 18-19 months of development effort so far by a team that's fluctuated in size but currently comprises three full-time engineers, about half a person's time for UX design and research, a product manager and a community liaison. During that entire timeframe, I would estimate money spent on the project so far at less than $1M. Even if you combine both efforts, "millions of dollars spent" is pure hyperbole, and adding up elapsed time to exaggerate scale and scope of these efforts is equally misleading.

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