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Games

Submission + - MechWarrior: Living Legends enters Public Beta (mechlivinglegends.net)

Fireye writes: After several years in development, the fan-made Mechwarrior addon for Crysis has entered a public Beta phase! Featured are a smattering of Clan and Inner Sphere Battlemechs, along with Aerospace fighters and Tanks. While it's clear that there's a lot of work yet to be done, the game offers new hope to a somewhat stalled series. Until Smith and Tinker's Mechwarrior sees the light of day, this is the best bet for any Mech Jock to get his or her fix! Catch some of the gameplay here.
Music

Carl Sagan Sings 183

gijoel writes "Someone with too much time on their hands and access to Auto-Tune has taken clips from Carl Sagan's Cosmos series to make this fantastic song. Watch for the Stephen Hawking cameo."
Sony

Submission + - Sony PlayStation 3 Slim Unveiled and Price Slashed

An anonymous reader writes: The rumors of a Playstation 3 being slashed from $399 to $299 is here and K-Mart let the cat out of the bag as it features an ad on its home page that reveals the price cuts as well as the announcement of a new Sony PS3 Slim edition, priced at only $299. You can go ahead and preorder the new PS3 Slim for $299 and it will be available on August 24th, 2009. Sony has a press event today, which I'm sure will announce the details of the new PS3 Slim as well as the price reduction. Perhaps there will be even more news to be had.

Comment Re:Really? (Score 1) 711

That specifies the computer-end of the cable, whereas this vote indicates an Electrical Wall Socket.

Most desktop power cables connect to the wall in the NEMA 5-15 connector. The only time I've seen IEC C13/14 connectors at the "wall" socket was on a PDU in a datacenter.

Comment Re:Woo-hoo (Score 2, Informative) 229

Up until (as a previous poster mentioned) LosTech (Old Star League technology) was rediscovered, what I said was true. All MechWarrior games after the first were set post-clan invasion, which is after the Inner Sphere began to recover methods and technology on the creation of BattleMechs. The Clans never lost that tech, so building mechs wasn't as large an issue for them. ... also, pretty much all of the MechWarrior games so far have been pretty Action/Arcadey. It's nescessary to have a multitude of enemies, so the limitations of the fictional universe weren't applied nearly as strictly.

Regarding adaptation, I think you're partially correct, within the confines of the fictional universe. Yes, weapons can be adapted to fit mechs that weren't designed for them, but I'd guess it's extremely unlikely that you could do it effectively in the field. It'd be like taking an afternoon to put a 600hp rotary engine in a Corolla. Also, the weapons may not have been so compartmentalized back in 3015. Sure, you could probably weld on a weapon to a part of the Chassis, but did you plan for the added weight in that area? Did you make sure that enough power was routed there? Do you have localized heatsinks ready to dissipate the heat involved with firing that weapon?

This game seems to be based upon the defense of a fairly backwater planet from a Kurita invasion. Based on that subject, I think it's unlikely that there would be too much customization of weapons possible, if it sticks true(er) to the fictional universe.

Comment Re:The emphasis on the xbox 360 scares me. (Score 1) 229

This point is addressed directly in the interview that IGN did.
http://pc.ign.com/articles/100/1002164p1.html

IGN: That actually brings me to my next question. As far as PC gamers were concerned, part of the appeal of controlling your mech in the MechWarrior franchise was feeling like you were in control of your mech, having access to multiple cockpit commands at one time with your keyboard and your mouse. How are you planning to keep this classic control scheme feel, and will you be adding any new elements for your mechs, especially now that you want to create this full cockpit experience?

Russ Bullock: First and foremost, in this day and age and this time, we've all played the PC games in the past and absolutely loved them. But certainly going forward, just out of necessity and because we think we can, we're definitely very focused also on the Xbox 360. So we're very focused on the console standpoint moving forward. Now, we still need to work out a lot with our chosen publishing partner, so some of these questions will become answered, but I think that Jordan and I are in agreement that we want to make a MechWarrior game.

The MechAssault games were interesting in the role they played inside the universe for the consoles at the time, but we feel the technology is there that we can make a true MechWarrior game, a MechWarrior experience on both the Xbox 360 and the PC and not lose anything from that true MechWarrior feeling. We feel confident obviously in the PC and its control scheme that can be realized because it's been done before. But for the Xbox 360, we've spent a lot of thought and a lot of time in playing around with the controller and finding ways to give the same level of control in the way that you throttle, in the way that you turn and move, use your jump jets, and everything that gives you that MechWarrior experience that doesn't turn it into a power-up pickup sort of arcade style game. So that is something that we're spending a lot of time on â" all the answers aren't there yet, but we want to make a MechWarrior experience and we feel like we can do it both on the 360 and the PC.

Comment Re:Woo-hoo (Score 1) 229

Rather, the developers are staying within the existing confines of the BattleTech universe. In 3015, it simply isn't possible to have a variable weapons loadout, especially not out in the field. Mechs were rare commodities, very very very few NEW mechs were being produced, and the ones that were generally were based on older designs.

There were no Omnimechs. There was no system to effectively retrofit a battlemech in the field. There WERE Battlemech Variants. So you may be able to choose from a Battlemaster C and a Battlemaster A, but you couldn't (easily) convert from A to C.

Science

6000-Year-Old Tomb Complex Discovered 83

duh P3rf3ss3r writes "National Geographic reports that a 6000-year-old tomb complex on 200 hectares (500 acres) has been discovered on the Salisbury Plain just 24 km (15 miles) from Stonehenge. The site has come as a surprise to the archaeologists who had thought that the area had been studied in such depth that few discoveries of such magnitude remained. The site, fully 1000 years older than Stonehenge, has been called 'Britain's oldest architecture.'"
AMD

Submission + - AMD Demos DirectX 11 Capable ATI Graphics Card

An anonymous reader writes: Today at a press conference in Taiwan, AMD demonstrated the world's first GPU capable of DirectX 11 technology. The demonstrations shows the major improvements DirectX 11 gives us over DirectX 10 and also shows us what AMD has in stored for an ATI Graphics Card coming out before the end of 2009 capable of DirectX 11. AMD shows three primary features of DirectX 11; one being tessellator which allows for less blocky and more fluid and realistic details, Compute Shaders which allows for less restricted programming, and finally they show us how DX11 is better designed to take advantage of multiple CPU cores.
Input Devices

A No-Touching 3D Computer Interface 123

Justin Schunick points out a video demonstration of a 3D input system which senses the user's hand position, but without requiring the user to touch a controller or wear a trackable position indicator. From the provided description: "Utilizing the theory of electrostatics, we have designed a low-cost human-computer interface device that has the ability to track the position of a user's hand in three dimensions. Physical contact is not required and the user does not need to hold a controller or attach markers to their body. To control the device, the user simply waves their hand above it in the air."

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