You are deliberately misrepresenting the article.
http://www.gamasutra.com/view/...
"Gamer" is in quotes because she's not talking about "people who play games" but adolescent boys or emotionally stunted man-children that have typically been the prime target audience for video games since marketers in the early 1990s arbitrarily decided video games were "for boys." The "gamers" she is referring to are the same people who shout racist and misogynistic garbage over voice chat on Xbox Live, and are the very reason many Slashdot posters either only play single player games or disable voice chat the second they enter an online game. This is pretty clearly spelled out in her article, and is obvious to anyone with half a brain.
Her article is about how gaming has finally grown and evolved to the point where the audience is large enough and diverse enough that game companies no longer have to make games specifically designed to appeal to this small niche group of men physically or mentally aged between 10 and 18. Games no longer have to be about the adolescent male fantasy of murdering all of their foes and rescuing the large breasted, scantily clad woman. We can still have those games, just like we still have those books, those comics, those movies, etc. But those experiences no longer have to be the primary focus of the industry. There are other gamers aching to be catered to that don't fit into that classical "gamer" demographic box the marketers constructed 20 years ago.