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Submission + - 3DTouch: A wearable 3D input device for 3D applications (youtube.com)

anguyen8 writes: There are a wide variety of 3D input devices from stationary desktop settings to spatial environments such as large wall-displays and the CAVEs. Desktop input devices such as mouse, joystick, touch-pads possess high precision and responsiveness due to a supporting surface, and incur less fatigue than spatial mid-air input devices like Wiimote or Kinect. However, these desktop devices are not mobile, and can only support relative positioning.

In spatial environments, tracking input devices such as Kinect, OptiTrack, RazorHydra support absolute positioning; however, they require a base reference. Moreover, interaction enabled by these devices is fatiguing. GPS tracking devices support absolute positioning; and are self-contained! However, their accuracy is within feets, not usable for room-sized tracking volume.

With the explosion of 3D applications in everyday life across various 3D platforms, it is necessary to have a self-contained 3D input device that allows user to interact with 3D applications anytime, anywhere! And this device needs to incur less fatigue than mid-air gestures in order for users to practically use over a long time.

We designed 3DTouch, a novel 3D wearable input device, worn on the fingertip for 3D manipulation tasks. 3DTouch is self-contained, and designed to universally work on various 3D platforms. The device employs touch input for the benefits of passive haptic feedback, and movement stability. On the other hand, with touch interaction, 3DTouch is conceptually less fatiguing to use over many hours than 3D spatial input devices. Modular solutions like 3DTouch opens up a whole new design space for interaction techniques to further develop on.

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