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Comment Re:Still too vague and too poorly defined (Score 1) 705

You know, every time this comes up, ISPs talking about charging content providers for use of bandwidth, I wonder what would happen if the content providers turned it around, and start talking about charging ISPs for delivering *their* content.

How much would Google suffer if Comcast users can't reach their servers anymore?
How much would Comcast suffer if their users can't reach Google anymore?

Not even talking about regulation, but this would seem like a dangerous game for all involved.

Comment Re:It sucks! (Score 1) 572

It seems the current patent system encourages leeches and parasitic behaviour, which sucks life out of creativity and innovation, and suck you dry for money and blood, even when you have success.

One would almost think this system is written by lawyers.

Comment Re:Pre-owned = Piracy (Score 1) 461

I'm assuming that 50 there is a typo; most second-hand games i've seen in stores are about 10% cheaper, which for me has always been the reason not to buy them (for only 10% more i have a shiny new one).

Apart from that, I think the vast majority of the money received by people selling their old games goes straight into new ones, so if the publishers 'defeat' second-hand sale, people who usually sell their games won't have as much to spend on new ones. People who usually buy used games might buy a few more new ones now, but less than they would second-hand. So the only thing the publishers are really taking here is second-hand markup by stores. And while that is quite a bit of money, I'm not convinced that that amount is worth screwing your real customers over.

But then again, service to customers has been lost down the drain of shareholders for quite some time now. As customers, we're the meat being sold, not the other way around.

Comment Re:Gran Duke Nukem Turismo... (Score 4, Insightful) 122

There's casual and there's casual. If you want an arcade racer, sure your money is well wasted elsewhere. However if you want to have a more simulation-like experience on specific known tracks with cool cars, but are a casual gamer in the sense that you don't want to invest a few working weeks to unlock those, the original comment stands. I kind of have the same gripe with local multiplayer games (like on the wii) that make you unlock the multiplayer fun in singleplayer. Don't know how GT works in this sense (never played it), but if it does, that sucks for those kind of casual players. Sometimes there are unlock codes, but not always.

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