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Games

Pirates as a Marketplace 214

John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."

Comment Re:Activator (Score 1) 242

I imagine weapon switching working along the lines of the scrolling seen in the video. You use one hand to aim and shoot and the other for "swishing" through your weapons. Activating the sniper scope could be your arms-in-a-different-position scenario.

It's the movement I'm tripping over. Would you lean to strafe? Twist at the hip to turn? Simply nod your head to change view angle? Voice commands would be good too, for things that are trivial with mouse & keyboard but would be ridiculously difficult with full-body motion. "180!" "Rocket jump!"

Damn. Now I'm looking forward to a Natal FPS.

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