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Games

Ubisoft's Constant Net Connection DRM Confirmed 631

A few weeks ago we discussed news of Ubisoft's DRM plans for future games, which reportedly went so far as to require a constant net connection, terminating your game if you get disconnected for any reason. Well, it's here; upon playing review copies of the PC version of Assassin's Creed 2 and Settlers VII, PCGamer found the DRM just as annoying as you might expect. Quoting: "If you get disconnected while playing, you're booted out of the game. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected. The game first starts the Ubisoft Game Launcher, which checks for updates. If you try to launch the game when you're not online, you hit an error message right away. So I tried a different test: start the game while online, play a little, then unplug my net cable. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers.' The game stopped, and I was dumped back to a menu screen — all my progress since it last autosaved was lost."
The Internet

Blizzard Previews Revamped Battle.net 188

Blizzard updated the official StarCraft II site today with a preview of how the revamped Battle.net will function. They emphasize the social features, competitive matchmaking system, and the ease of sharing mods and maps. Quoting: "When the legacy Battle.net service introduced support for user-created mods such as DotA, Tower Defense, and many others, these user-created game types became immensely popular. But while Battle.net supported mods at a basic level, integration with tools and the mod community wasn't where it needed to be for a game releasing in 2010. The new Battle.net service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit — the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community's mapmaking prowess, Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience — you can publish, browse, and download maps directly via the Battle.net client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community's efforts at your fingertips."
PC Games (Games)

Future Ubisoft Games To Require Constant Internet Access 497

Following up on our discussion yesterday of annoying game distribution platforms, Ubisoft has announced the details of their Online Services Platform, which they will use to distribute and administer future PC game releases. The platform will require internet access in order to play installed games, saved games will be stored remotely, and the game you're playing will even pause and try to reconnect if your connection is lost during play. Quoting Rock, Paper, Shotgun: "This seems like such a bizarre, bewildering backward step. Of course we haven't experienced it yet, but based on Ubi’s own description of the system so many concerns arise. Yes, certainly, most people have the internet all the time on their PCs. But not all people. So already a percentage of the audience is lost. Then comes those who own gaming laptops, who now will not be able to play games on trains, buses, in the park, or anywhere they may not be able to find a WiFi connection (something that’s rarely free in the UK, of course – fancy paying the £10/hour in the airport to play your Ubisoft game?). Then there's the day your internet is down, and the engineers can’t come out to fix it until tomorrow. No game for you. Or any of the dozens of other situations when the internet is not available to a player. But further, there are people who do not wish to let a publisher know their private gaming habits. People who do not wish to report in to a company they’ve no affiliation with, nor accountability to, whenever they play a game they’ve legally bought. People who don’t want their save data stored remotely. This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games."
Microsoft

Visual Studio 2010 Forces Tab Indenting 390

An anonymous reader writes "For years, Microsoft has allowed Visual Studio users to define arbitrary tab widths, often to the dismay of those viewing the resultant code in other editors. With VS 2010, it appears that they have taken the next step of forcing tab width to be the same as the indent size in code. Two-space tabs anyone?"
The Courts

Submission + - UK police screw up evidence chain in error trial (bbc.co.uk) 1

Peil writes: "A total of five charges have been brought against 21-year-old Mohammed Atif Siddique, from Clackmannanshire, under the Terrorism Act of 2000.

It has been alleged that he had several articles in his possession which gave rise to a "reasonable suspicion" of a connection with a potential act of terrorism. These included documents containing terrorist propaganda, bomb making instructions and surveillance techniques.

The court heard the machine had been seized from Mr Siddique at Glasgow Airport in April last year. A report a forensic analyst with the e-crime unit attached to the police, stated it had been turned on before he examined it.

From the article: "An initial examination of this system revealed it was last activated between approximately 2219 BST and 2330 BST on 5 April 2006. "This immediately struck us as being unusual as we were informed that the computer had been seized from the accused's possession at about 2000 BST the same date."

Further examination revealed that the times and dates associated with more than 200 files on the system had been updated between these times.

Looks like any decent lawyer just blew away the chain of evidence, idiots."

The Internet

Submission + - Pirate Bay earns 20,000 Euros a day (rixstep.com) 2

An anonymous reader writes: controverisal pro-piracy website the piratebay likes to portray itself as an innocent hobby site that provides a free index without censorship, but recent facts show that the site is earning up to 20,000 Euros per day from its advertising. Taking in money on this scale puts a different slant on the motives behind the Swedish filesharing site, and could open up the runners of the site to prosecution for profiting from copyright infringement.

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