Digital is generally much more complicated than analog design...Also, most analog stuff can simply be found in cookbooks.
Stuff found in cookbooks is about the only analog the average digital designer can handle (without years of retraining and practical experience), so perhaps that's the only analog stuff you've been exposed to.
I suspect you're assuming that device count measures complexity. It doesn't.
Many people have experience using computers to solve relatively simple mathematics problems. Very few people have experience getting computers to solve really hard math problems, such as those found in analog design.
I suspect this lack of familiarity causes many people, like you, to massively underestimate the difficulty of this task. I'll take a moment to try to educate you:
Modern analog design uses many tools that are completely different tools from the tools used in digital design. It takes years of experience to learn to run those tools efficiently and effectively. The tools often produce no answer at all, or even incorrect answers. It takes considerable patience, plus a deep understanding of the underlying physics and mathematics (not just differential equations, but also nonlinear modeling and numerical methods), combined with enormous amounts of time on the tools, to allow one to eventually get a realistic answer.
Here I used "realistic" meaning the tools are predicting how the real system will work when it is fabricated, with a reasonable level of accuracy. There is no "formal verification" for analog!
Even with a highly experienced team, there will often be issues when the real hardware is fabricated. The models provided by a foundry will probably not be sufficient to correctly predict some aspects of a typical design. Needing multiple spins of a design is common, and completing a single design is typically a multi-year process.
When I say "eventually" above, I'm being literal! Simulation times for analog designs can be quite long, even with the assistance of modern computing grids. The amounts of data generated can be quite large (it's not unheard of for a single designer to fill an 8TB RAID), and managing simulations (both time and space) can be a challenge in itself.
In addition to solving the design problem once, the analog designer must make sure the solution continues to work across corners such as process and temperature. Analog designers spend a lot of time thinking about this, and it greatly complicates their designs (reducing degrees of freedom, and sometimes making it impossible to meet a spec the customer wants). Many digital designers these days don't even think about these issues. In a modern digital design group that's usually the concern of a specialized digital back-end team (or this task may be farmed out to a third party).
Fortunately, much of the computing time for this part of the process (simulating across corners) can benefit from the parallelism provided by a computing grid.
While we're on the subject of back-end, in general analog back-end can't be automated the way digital back-end is. Most layout is still done largely by hand. Computer tools are used to help the process as much as possible, but a human brain is usually deciding where to place every single rectangle.
Further, the ideas and concepts the analog designer works with are often quite different from what the digital designer needs to know. Both the mathematics and the physics are quite different. Digital designers get a shallow exposure to this material in school, but they don't live in that world every single day, and as a result, most will never have any real skill at it (as measured by industry standards, not by academic grades).
Then there's the related issues of verifying an analog design before production, and measuring the design once the chip is produced. Each of these poses many challenges of its own, most of which will be unfamiliar to the digital designer. The test equipment needed (or the way in which the equipment is used), the test fixtures one must build, and the ideas one must master are very different from what one needs to know to do digital test. Even the packaging can be difficult, as many designs will require a custom package, which requires a specialized analog design process in itself!
Taking all this into account, an analog portion of a chip with a few hundred transistors can EASILY be VASTLY more complicated than a digital design with hundreds of thousands of devices. It can easily require a larger time, cost a lot more, take a lot longer, and involve far more risk.
Though there is some overlap between the two worlds, analog requires a different mindset and different skills. Very few digital designers can do it (or would want to do it), and vice-versa.