Much like the banking industry I think the software one is living in a bubble that is poping.
let just take what they said above as right: they need $10 million (previous console version) and usually sell 150,000 copies.
well 150,000x59.99=$8,998,500
so that's 9 million of the "first line suckers" then I'm sure you can dig up another few million as you decrease the price to something more sane. so that was easy.
Now they need $25 million, I guess somehow Dakitana 2 was that much better, Now let's see the time frame.
(using XBOX)
released in 2001 discontinued in 2006
(using XBOX360)
released in 2005 , still going.
now we are talking an increase in cost of over 2.5 times, in a time frame of around 10 years.
Fellow Slashers, This is some BS if I ever smelled it. What other industry do you know of that is basically an oligopoly, and the price of the goods they produce has INCREASED over the life of the long run, and their cost to manufacture has "Somehow" Increased over the same time?
Right-o chaps, I'm glad everyone in California drives Bentleys to go to work and sit in a cubical and code a game all day while doing a Nerf assault on the next guy, but don't whine that it costs to much, you just have no idea how to control spending just like the rest of the bloody market and your bubble is about to pop. (or is in the process)