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Submission + - Body Language Based Gameplay (youtube.com)

brunozamborlin writes: "This video shows a new approach to designing video game characters that can respond to our body movements and body language. Rather than trying to program explicit rules for behavior, which would make it hard to capture the subtleties of body language, this software allows people to design movements directly by moving and interacting."

Comment Re:Flawed, or useable? (Score 1) 53

In this system the user can define a gesture by performing it just once. So users can easily define their gestures for every surface in few seconds. The next step would be to automatically recognise that the surface has changed so to avoid to re-train the system for every surface. Thanks for the interest!

Comment Re:Huh? (Score 4, Interesting) 53

In the video we see that different gestures are mapped to different sounds. For example the coin enables a certain abstract sound whist the bare fingers enables the bass sound and the nails enables the pad... this is done thanks to gesture recognition techniques (a modified version of Hidden Markov Models to work in realtime). Apologies whether it is not clear enough in the video though...
AI

Submission + - Transforming Any Surface Into Interactive Boards W

brunozamborlin writes: "I just published a short video that shows how a very cheap contact microphone can be used to recognize different types of fingers touch and transform any surface into an interactive board.
In the video we put the microphone over different surfaces such as kitchen tables and balloons and through realtime gesture recognition we show how we can play different virtual music instruments using a technique called physic modelling . A mobile version would be definitely possible."

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