Comment Re:You still have to have invented it (Score 1) 244
Does this mean things that patents that were previously invalidated by prior art will then be patentable again?
Does this mean things that patents that were previously invalidated by prior art will then be patentable again?
I know that's the common belief, but that's not technically accurate. It is not "illegal" to not buy health insurance. You might be subject to a surtax that's basically the same as the premium, if you don't. I say "might" because there are exemptions.
For the boring details: http://en.wikisource.org/wiki/H.R._3962/Division_A/Title_V/Subtitle_A/Part_1/Subpart_A#Sec._501.
Yes, they exist to offer their services. They don't own the concept of ROWE, just good insight into implementations of it.
The book is good, but a little hyperbolic. We also had them come out and do a one day course. That was semi useful. Geared more towards the corporate environment than we had already.
But the concept is sound, practical and really makes work a much better experience.
Telecompute is so.... 90s. I hate to say it. But we've moved past that.
The future is ROWE. Results Oriented Work Environment. In a ROWE only results matter. Not how you get it done, or where you get it do it.
In essence, if you can get your work done from a tropical island (with good wifi), then by all means do it. You are not paid for putting your butt in a seat, but rather for your productivity.
ROWE treats employees as adults who know how to manage their own time. Telecommuting, "flex time" and the like are just ways of rewarding employees with what they should already have... control over their lives.
ROWE came out of a successful experiment at Best Buy (HQ not retail stores). Its been adopted by a lot of big name companies, including Netflix.
To learn more, check out: http://gorowe.com/
I switched my company to ROWE last year after months of due diligence. And we've never looked back.
David
Yeah, so we set out to do something about it. We spent 20 months building Fantasy University on Facebook (now in open beta).
One of the things we did was decide we'd make a game first, and layer on only the minimal trappings of social game mechanics. There was a gnawing feeling all along, coupled with data from those who knew better, that this would be a tough road.
The good news is we did create a game that's got tons of depth, serious game play mechanics and great content that can be entertaining all by itself. But our microtrans and social elements remain rather unsophisticated. At least if you measure them by the so-called psychological tricks that are used. Sure we give some benefits for having your friends play and such, but its not about that.
So is that a good idea? We have a promising start, but it's too early to tell much. But I can see that massive volume is all about playing the meta game with those who come to your app. And I'm not certain that's the sort of business we want to be in....
So we are in a bit of quandary on which way to take it.
"No matter where you go, there you are..." -- Buckaroo Banzai