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Games

Games Workshop Goes After Fan Site 174

mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"
Linux Business

He's a Mac, He's a PC, But We're Linux! 508

davidmwilliams writes "Earlier this year the Linux Foundation launched a competition for budding writers, film makers and just general Linux enthusiasts to make their own grassroots advertisement to compete with Apple's highly-successful 'I'm a Mac' series of adverts. The winner has now been announced."

Comment Opening will only degrade (Score 1, Interesting) 532

Apple's strict control is what makes so user friendly. Forcing developers to work with in strict guide lines keeps the quality of the software up there, but limits the amount of software available. Apple's control extends to the hardware. Even their BIOS is proprietary. By controlling the hardware everything works. Microsoft can only dream of having this kind of control over their product. Opening Apple's products will only degrade them.

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