The whole used-game market is a monumental exercise in hypocrisy on the part of gamers and used-game resellers such as GameStop.
Here's a little piece of education for you used-game kiddies who want to get something for nothing. When a publishers sells a game to you, you're buying the experience. The game. You are not buying the delivery media. You're buying the game.
Once you've bought that media, you have zero rights to on-sell it unless you've simply not consumed the experience. You can on-sell the media all you like, but until the publisher gets paid for the resale of the game experience, that media is simply worth the cost of the delivery mechanism.
I'm a gamer, I buy games and I've never worked for a publisher. The used-game market is theft, pure and simple. If the publisher isn't being paid when someone enjoys their commercial game, then someone is stealing.
The problem, of course, is that when arguing for theft, people usually revert to invalid analogies with other types of media. Books, music and so on. Fact is, the ability for books and music to be shared is simply an artefact of the limitations of the media. They've been shared simply because it's impractical to try and prevent it and it's fair to do so under certain circumstances.
Moreover, books - traditionally - had the limitation that as embodied in physical media, they were only able to be shared with one individual at a time. Consequently the potential for one sale to deny another was limited.
With gaming, both gamers and Gamestop try and pretend that they're reselling the media. They're not. What they're actually doing is reselling the gaming experience, without a license to do so from the publisher.
Essentially, the used game market is a massive exercise in copyright infringement. And I simply do not blame the publishers for taking steps to fight it.
What's surprising to me is that Gamestop can get away with it. It should be obvious to anyone with a modicum of sense that the physical media is a delivery mechanism only. However Gamestop deliberately blurs the lines between the two to pretend they're only reselling the physical media when, in point of fact, they're reselling the experience. Something THEY make money from and which they have no authorisation from the publisher to do.
Every used game sale robs the publisher - and the game developers - of dollars which are rightfully theirs. It boggles my mind that people can rail against piracy in one breath but defend used game sales in another. There is no distinction between the two. A lost game sale due to piracy is the same as a lost game sale due to the theft which arises from a used game sale. In both instances, the publisher and developer receives nothing.
If you buy a used game, you're not supporting the developer. They receive nothing. You're supporting the theft by Gamestop and others and company of the money which is rightfully due to the publisher and game developer.
What I want to know is when gamers are going to grow up and stop pretending they're doing anything other than acting in self-interest. I'd love games to be cheaper and/or free, but I'm smart enough to know the world doesn't work that way. If you want to rip off the developer, then pirate the damn thing - don't buy a 'used game' and pretend you somehow have the moral high-ground over a pirate who paid nothing. You don't. You're just as bad.