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Comment Re: Open source language (Score 2) 246

Just because a language is open source doesn't mean it's not still controlled by a single entity. Nowdays, a language needs a good framework to go along with it, and as we're seeing with Oracle v Google, just because something is open source doesn't mean anyone can just pick it up and run with it. And even if they could, there's no guarentee that someone would pick up your favorite language/framework and continue to support it.

Comment Re:Yet to see a job post for AI work (Score 1) 78

I doubt you'll ever see a job posting for an AI position. All products have a high failure rate of reaching the market, and I imagine the AI product failure rate is astronomical compared even to "regular" products. Large companies tend to buy out small companies that have developed slightly successful products, and they make money by enhancing and marketing them. Very rarely do large companies like Google, MS, etc actually put money into research developing new things. So, I think if you want a job in AI, you're going to have to invent something yourself.

Comment Re:Test of Time (Score 1) 181

I can certainly see the desire for things like "var", but I actually think it's something that could be better served by an IDE rather than the language itself. E.g. type "var i=3", IDE changes that to "int i=3". Many IDE's today do a good job of suggesting variables based on types of parameters, but so far I haven't noticed any a variable's type from a return type of a function.

Comment 600k games is a very limited dataset (Score 3, Informative) 109

There are about 300k games played per week just on FICS. There are a few hundred USCF games played each week just in Louisville KY (where I play). I would imagine if you managed to pull from all of the sources, 600k wouldn't even amount to a day's worth of games.

The set the author used suffers greatly from selection bias. Games are usually only included in commercial databases because they're interesting, or were played by interesting people. So I'm not sure anything interesting can be drawn from his results.

Also, there needs to be some control put in place to account for rating differences. The Eli system isn't that old, and in the past players with drastically different levels of skill were more likely to play each other.

Comment Re:No revolt in evidence (Score 2) 269

Might appear "remarkably consistent" in the graph you posted, but only because their market share is so small compared to Android. They fell from 20% in 1212 to 15% in 2013, 2014. Which is a 20% decline, and not what a normal person would call consistent. It only appears small on the graph due to the fact that Android has over 80% of the market, and 5% is minuscule compared to that.

Comment Re:Cause meet Effect. (Score 1) 47

Those ratings for those engines are mostly worthless. They only apply to the specific machine in a specific configuration that competed, and the computer was allowed to manage its own clock. Here, analysis was limited to two seconds per move, and likely on very low end hardware and memory compared to the machines that are rated. Just upgrading the hardware for Crafty would close the rating gap at least some. And you'd be very hard pressed to say ratings for full games played at normal time controls still translates that accurately to 2 secs per move without all that dedicated RAM, CPU, and storage.

Comment Re:...and nothing of value was lost... (Score 1) 294

The main reason so many people support the Arduino project is because it is open, and anyone can make clones. Fortunately, they don't seem to be complaining, and trying to steer people away from clones. But that's what happened with the MakerBot. Bre Pettis capitalized on a lot of people's work promoting his platform under the assumption that it was open, and always would be. Then Bre started complaining when people actually started making clones, and closed everything up. I hope that never happens to the Arduino, but history tells me it eventually will.

Comment Stop looking for video cameras and go with a still (Score 1) 263

Video cameras all have very low resolution compared to a still camera, so don't try to use a video camera to get a good quality still photo. Almost all still cameras today support Picture Transfer Protocol (PTP). If there's already a computer on the site, it's as simple as plugging it in and loading some free software. If not, you can add one or something like a Raspberry Pi if you're comfortable with that sort of thing. There are also things like the Eye-Fi cards that use WiFi to transfer files automatically. There's probably a dozen other ways to solve it too, I think you've just locked yourself into the idea of using a video camera for no good reason, and that's why you haven't been able to find an acceptable solution.

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